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NPC Generator

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Advanced [show]


Gilbert Denholm, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears very tight pants and wife beaters, though occasionally he sports a green coat. He sports a flattop hair cut. His hazel eyes are slightly larger than normal.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His parents moved while he was still in utero so he is the first generation to be born here. As a young adult he joined a group advocating for an improvement in Human conditions. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants his loneliness to end; and he's in love

Ideals: Fighting, Justice. Flaws: Racist. Bonds: Immigrant, Has a crush. Occupation: Mason

Voice: Forgets to breathe while speaking

Attributes [hide]

Gilbert Denholm, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 6
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)3 (-4) 14 (+2)13 (+1) 5 (-3)8 (-1)
Skills Acrobatics -2, Athletics +3
Senses Passive Perception 7
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged -2 / 1d8-4, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gerald Melancon, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean blue cloak covering his clean studded leather. His skin is fair and his fingers are delicate and long. His head has been shaved. His violet eyes lackadaisically let the world flow into them.

Personality: He will rave to anyone who will listen. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He served in the navy to pay for his family's outstanding loans. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.

Motivation: He is greedy.

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Rich, Military. Occupation: Mortician

Voice: Australian accent

Attributes [hide]

Gerald Melancon, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 14 (+2)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Trym Royston, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His white hair is slicked back into a classic pompadour. He has a dull look in his gray eyes.

Personality: He is calm most of the time but flees social interaction. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Trym was born in the east. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is greedy.

Ideals: Persistence. Flaws: Shy. Bonds: Immigrant, Rich. Occupation: Doctor

Voice: Relaxed voice

Attributes [hide]

Trym Royston, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)12 (+1) 9 (-1)16 (+3)
Skills Animal Handling +1, Athletics +4
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp. 1 Climber’s kit. 1 Backpack. 1 Superior lock.


Social Check DCs


Diggory Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears suspenders and pastel workpants. His shirt is white, and he wears a heavy pastel leather apron most of the time. His chestnut hair is slicked back into a classic pompadour. His blue eyes dart from person to person.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a pair of adventurers, Diggory grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Diggory took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He's also a talented Brewer, but doesn't like to broadcast it.

Motivation: His religion dominates his actions; and find a way to reverse the transformation of his brother

Bonds: Job, Family, Adventurer, Nature, Religious. Occupation: Armorer

Voice: Farmer accent

Attributes [hide]

Diggory Radcliffe, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)9 (-1) 16 (+3)13 (+1)
Skills History +1, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Balimaar Rayden, Male Human [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a clover on it. His white hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Balimaar was born the youngest of three triplets. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his sister

Ideals: Justice. Flaws: Insane, Cynical. Bonds: Family. Occupation: Servant

Voice: Sore throat, cough

Attributes [hide]

Balimaar Rayden, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)10 (+0) 10 (+0)15 (+2)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs

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