Hugh Ryley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'1" and dresses like a well dressed Architect does. His left leg appears badly burned and disfigured. His brown hair is smooth and relatively long. He wears a mask on his face.
Personality: He is witty, but his monotone delivery comes off as unnerving Flattery will make him almost putty in your hands.
History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Courier, but he got bored and became a Architect. He struck the Architect job and began his own company from there.
Motivation: Wants to open a new tavern; and balancing his hectic life and new architect responsibilities is difficult
Ideals: Joker. Flaws: Selfish, Ugly. Bonds: Job. Occupation: Architect
Voice: Boston accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 27000 cp. Azurite (11 gp). 1 Minor magic item.
Kyle England, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears rags and sports a simple walking cane and is in decent physical shape. With a patchy auburn beard and wild auburn hair. His eyes are blue.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a poor family in the city he treasured whatever gifts he got. He moved from fad to fad and when he turned 15 he discovered dancing. He got away from his former life and has fallen to alcoholism.
Motivation: He desires power and/or immortality; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist, Artistic. Flaws: Addict. Bonds: Poor, Criminal record, Adventurer. Occupation: Farmer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 6 (-2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. Chrysoberyl (100 gp). Alexandrite (1100 gp). Aquamarine (1100 gp).
Miles Rodney, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time. His skin is also unnaturally pale. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born in the east. As a young adult he joined a group advocating for an improvement in Human conditions. Since then, he has sought to make the best of life.
Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac
Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Immigrant, Criminal record. Occupation: Carpenter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Gunter Benson, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of sapphire and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of sickles, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears his white hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also is a firm believer in the manly ideal.
History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He left for the south, certain he would find work there.
Motivation: To prove his worth to the world.
Ideals: Fighting. Flaws: Depressed, Impulsive. Bonds: Rich, Immigrant. Occupation: Performer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Alex Harper, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a violet wide-brimmed hat and violet clothes. His blonde hair is still thick. He wears large thick round spectacles.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. During his travels, Alex and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Alex discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Alex fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Meet up once more with his childhood friend; and regain custody of his son
Flaws: Shy, Disease. Bonds: Adventurer, Rich, Family. Occupation: Mercenary
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 4 (-3) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
Possessions: 200 gp.
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