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Advanced [show]


Jocelyn Bentley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He is wearing a perfectly clean shirt and pair of pants. He wears his brown hair up. His violet unseeing eyes seem to look past you.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. The war was a terrible time for him, and Jocelyn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. Jocelyn was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: His religion dominates his actions.

Ideals: Philantrophist. Flaws: Disease, Depressed. Bonds: Attractive, Military, Religious. Occupation: Marshal

Voice: Uses sign language

Attributes [hide]

Jocelyn Bentley, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)14 (+2) 15 (+2)14 (+2)
Skills Athletics +0, Intimidation +4
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 400 gp. Violet garnet (300 gp).


Social Check DCs


Randal England, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. His silver hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Courier, but he got bored and became a Baker. He has drifted from career to career and currently works as a Baker.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Artistic. Flaws: Impulsive. Bonds: Rich, Job, Religious. Occupation: Baker

Voice: Timid voice

Attributes [hide]

Randal England, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)13 (+1) 12 (+1)6 (-2)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Watson, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a brown coat over a grey low-cut shirt, and a small hat upon his head. His auburn hair is heavily combed to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is fixated on the number 19. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Anselm is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Anselm took refuge in the large cave and found the beat up mace and armor he uses now. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Family, Nature. Occupation: Scribe

Voice: Middle-eastern accent

Attributes [hide]

Anselm Watson, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)17 (+3) 17 (+3)12 (+1)
Skills Athletics +3, Nature +5
Senses Passive Perception 13
Languages Common, Abyssal, Aquan, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +5

Possessions: 33000 sp. 1 Half-Plate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Alex Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He wears a simple grey robe with white stripes complete with hood, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His blonde hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Alex hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: A need for knowledge about a nearby landmark; and he is greedy

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Rich, Adventurer. Occupation: Assassin

Voice: Uses lots of figures of speech

Attributes [hide]

Alex Cumberbatch, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)5 (-3) 13 (+1)12 (+1) 9 (-1)16 (+3)
Skills Animal Handling +1, Arcana +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +6 / 1d10+4, Ranged -1 / 1d10-3, Grapple +4

Possessions: 17000 sp. 1 Minor magic item.


Social Check DCs


Alex Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of magic on his torso. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is black and very short. He is very pretty but has cold, dead eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also is a firm believer in the manly ideal.

History: He comes from a rich western family. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Selfish, Impulsive. Bonds: Attractive, Rich. Occupation: Spy

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Alex Beitz, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)16 (+3) 14 (+2)13 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Orc, Elven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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