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NPC Generator

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Advanced [show]


Reynard Riley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of shortbows on his belt, each one with a amber on the hilt. He wears a broad hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Fighting, Philantrophist, Entrepeneur. Flaws: Shy, Mundane. Bonds: Attractive. Occupation: Barrister

Voice: Dark and ominous

Attributes [hide]

Reynard Riley, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)9 (-1) 5 (-3)15 (+2)
Skills Persuasion +4
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Richard Barclay, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a tight fitting yellow shirt and pants. His whole body is exceptionally muscular. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with finding treasure.

History: He was born blind and as such lacked many opportunities for work. He went to a religious school and was inspired by the priests there in charitable deeds. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Disease. Bonds: Immigrant, Religious, Adventurer. Occupation: Mortician

Voice: High pitched and raspy

Attributes [hide]

Richard Barclay, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)11 (+0) 9 (-1)17 (+3)
Skills Acrobatics +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Randal Ainsley, Male Human [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his blue robe. He carries with him a set of bastard swords on his belt, each one with a sapphire on the hilt. His black hair is unkempt and raggedy. He wears crescent spectacles with a black brim.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the north his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Fletcher

Voice: Stutters

Attributes [hide]

Randal Ainsley, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 7 (-2)12 (+1) 6 (-2)15 (+2)
Skills Investigation +3, Sleight of Hand +6
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 200 gp. Deep green spinel (100 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Frederick Nash, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses in brown turtlenecks beneath a grey coat with violet slacks and is in decent physical shape. He wears a small hat to hide his balding. He has a tattooed face.

Personality: Frederick is depressed about a lot of things. He tends to be a nihilist. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He is a Maurezhi in disguise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has dedicated himself to building a better world.

Motivation: He'd like to take his coworkers down a peg; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Depressed. Bonds: Adventurer, Criminal record, Job. Occupation: Doctor

Voice: Low range voice

Attributes [hide]

Frederick Nash, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)16 (+3) 12 (+1)15 (+2)
Skills Arcana +5, Intimidation +4
Senses Passive Perception 11
Languages Common, Aquan, Infernal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 18000 cp.


Social Check DCs


Ernest Royal, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a robe, a symbol of death around his neck, and a sword on his belt. He sports a flattop hair cut. He has a tattooed face.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He feeds upon the attention of others.

History: He was born in the north, but his parents moved at a very young age to the west. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud; and many brigands want him driven away

Ideals: Fighting. Flaws: PTSD. Bonds: Enemies, Attractive, Immigrant. Occupation: Detective

Voice: Speaks in third person

Attributes [hide]

Ernest Royal, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)10 (+0) 12 (+1)8 (-1)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp. Eye agate (4 gp). Deep blue spinel (700 gp). Moonstone (80 gp). 1 Chain shirt.


Social Check DCs

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