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Advanced [show]


Chad Spalding, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and prefers to wear white pants and tee shirts. His right leg appears badly burned and disfigured. His white hair is knotted and matted. He has a tattooed face.

Personality: He is fixated on the number 41. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fortune-teller arts, while his father instructed him in etiquette, music and courtly manner. There was a wharf not far from home where he often wandered off to fish. He has dedicated himself to building a better kind of golem.

Motivation: He is greedy; and he's looking for his big break

Flaws: Insane. Bonds: Adventurer, Rich, Nature. Occupation: Fortune-teller

Voice: Nasally tone

Attributes [hide]

Chad Spalding, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Athletics +5, Nature +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Theodoric Churchill, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His silver hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: Theodoric is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the north to a Soapmaker, Theodoric learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He tends to his Soapmaker job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic, Extrovert, Philantrophist. Bonds: Attractive, Job. Occupation: Soapmaker

Voice: Raspy

Attributes [hide]

Theodoric Churchill, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 11 (+0)18 (+4) 14 (+2)11 (+0)
Skills Investigation +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Giant, Auran, Druidic, Infernal
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Aldous Branson, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears just a blue suit. He has done his best to style his red hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is used to getting what he wants. In part because he is a meticulous planner.

History: Aldous was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Aldous and his spouse have recently divorced.

Motivation: To be a Merchant again; and he is unsatisfied with his job

Ideals: Philantrophist, Professionalism. Flaws: Antagonistic. Bonds: Job, Slave. Occupation: Dyer

Voice: Speaks with squeezed throat

Attributes [hide]

Aldous Branson, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)10 (+0) 11 (+0)13 (+1)
Skills Persuasion +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 1700 sp. 1 Masterwork studded leather.


Social Check DCs


Raymond Marlee, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears a robe, a symbol of strength around his neck, and a spear on his belt. He sports a flattop hair cut. He has several tiny opal earrings on each ear.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. From there he went from mercenary job to mercenary job. He has built up a small fortune and can afford his own way.

Motivation: Obtaining odd cultural Human artifacts is his passion; and human compassion

Ideals: Fighting. Flaws: Racist, Disease. Bonds: Rich, Adventurer. Occupation: Stableman

Voice: Sleepy voice

Attributes [hide]

Raymond Marlee, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 14 (+2)12 (+1) 12 (+1)8 (-1)
Skills Athletics +4, Deception +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp.


Social Check DCs


Diggory Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his crossbow. He wears his red hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Diggory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His family was turned out during the war. He and his family wandered north to less war torn lands. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Diggory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: To end his boredom; and to find somewhere to settle down

Flaws: PTSD, Mundane. Bonds: Enemies, Poor. Occupation: Detective

Voice: Scratchy, weak

Attributes [hide]

Diggory Davenport, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)6 (-2) 12 (+1)11 (+0)
Skills Medicine +3, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp. 1 Superior lock. 1 Magnifying glass. 1 Silver holy symbol. 1 Spyglass.


Social Check DCs

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