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NPC Generator

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Advanced [show]


Godfrey Marley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears baggy grey pantaloons and a blue scarf. His long golden hair reaches down to his waist. His gray eyes dart from person to person to random spaces in the air.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also has developed a complete distrust of the Banker profession.

History: Gifted from a young age, Godfrey studied abroad. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was granted divine powers by his dying sister.

Motivation: To protect his home; and his spouse's relatives view him with great suspicion

Ideals: Joker, Gifted. Bonds: Job, Family, Guardian. Occupation: Miner

Voice: Spits words with contempt

Attributes [hide]

Godfrey Marley, Male Human Fighter 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp. Peridot (60 gp). Deep green spinel (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Lindsay, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears suspenders and grey workpants. His shirt is green, and he wears a heavy grey leather apron most of the time. His hair is blonde and curly. His eyes are likewise brown. His teeth are white and perfect.

Personality: He dislikes all the random violence that takes place in the north. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Rolf was born in the north. At a young age he loved to build and create. His mother was a soldier and died while he was still young. Rolf was left his mother's suit of armor and trained in its use and care. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Ideals: Pacifist, Persistence. Flaws: Hedonist. Bonds: Attractive, Military. Occupation: Painter

Voice: pre-pubescent

Attributes [hide]

Rolf Lindsay, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)14 (+2) 13 (+1)12 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Infernal, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Peter Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green cloak, and carries flails. His long blonde hair is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born on a small isolated farm. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality; and doesn't want to be a shoemaker and was forced into it by his family

Ideals: Fighting, Optimist. Bonds: Attractive, Adventurer, Nature, Family. Occupation: Shoemaker

Voice: Boston accent

Attributes [hide]

Peter Jacobs, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)17 (+3) 15 (+2)9 (-1) 12 (+1)16 (+3)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Average lock. 1 Superior lock. 1 Disguise kit. 1 Spyglass.


Social Check DCs


Adelard Ansley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is generally shirtless and showing off his tattooed chest. His silver hair is greasy and uncared for. His eyes are amber and catlike.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a bit of a xeno-phobe, disliking non-Humans.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A few years later when the east was not economically sound they moved to his current location. He hasn't been sleeping well lately.

Motivation: He has a crush on the local Junk Dealer; and wants a kiss

Ideals: Gifted. Flaws: Ugly, Insomniac, Racist. Bonds: Immigrant, Has a crush. Occupation: Armorer

Voice: Cold and demanding tone

Attributes [hide]

Adelard Ansley, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 7 (-2)10 (+0) 10 (+0)11 (+0)
Skills Investigation +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1 Silver holy symbol. 1 Good lock.


Social Check DCs


Arnold Bradley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears many layers of old clothing at all times. He has styled his auburn hair well, parting it to the left. He has a dull look in his gray eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is content

Flaws: Ugly, Racist, Hedonist, Mundane. Bonds: Poor, Debt. Occupation: Farmer

Voice: Speaks in third person

Attributes [hide]

Arnold Bradley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 12 (+1)11 (+0)
Skills History +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Draconic, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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