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NPC Generator

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Advanced [show]


Don Bentham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He is well dressed, constantly wearing a green suit, grey shirt, and red tie. His moppish silver hair is in a traditional bowl cut. His violet eyes lackadaisically let the world flow into them.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Don was raised in a hard working conservative environment. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has achieved small success as a Mortician.

Motivation: Nothing but the best is good enough for him; and revenge

Ideals: Optimist, Impeccable. Bonds: Enemies, Job, Debt. Occupation: Mortician

Voice: Shortens vowels

Attributes [hide]

Don Bentham, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)9 (-1) 11 (+0)7 (-2)
Skills Athletics +1, Persuasion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 14000 cp.


Social Check DCs


Gerard Van Es, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is physically well-built. His long auburn hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is frequently practicing swordplay.

History: He was raised in a white middle class family as the only child. Through the years after Gerard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Gerard's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to find somewhere to settle down

Flaws: Antagonistic, Mundane. Bonds: Poor, Attractive, Military. Occupation: Server

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerard Van Es, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)11 (+0) 12 (+1)13 (+1)
Skills Nature +2, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Alexandre Law, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is cut short with large spiked bangs in the front. His eyes are hazel and catlike.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Persistence. Flaws: Disease. Bonds: Adventurer, Criminal record, Rich. Occupation: Animal Trainer

Voice: Jamaican accent

Attributes [hide]

Alexandre Law, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 48 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)8 (-1) 11 (+0)14 (+2)
Skills Animal Handling +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Banded agate (10 gp). Alexandrite (300 gp).


Social Check DCs


Frederick Asheton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears blue painted combat armor at almost all times. He has a very tight haircut. He has a tattooed face.

Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. He would rather hide behind his crafts than deal with other people.

History: His parents moved while he was still in utero so he is the first generation to be born here. He worked as a nervous Dyer and found it very stressful. He has achieved small success as a Dyer.

Motivation: Sabotage a competitor.

Ideals: Artistic. Flaws: Shy. Bonds: Job, Immigrant. Occupation: Dyer

Voice: Smoker's lung

Attributes [hide]

Frederick Asheton, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)13 (+1) 11 (+0)9 (-1)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Drogo Coombs, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'2" and wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. His moppish brown hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: Drogo is depressed about a lot of things. He tends to be a nihilist. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Drogo was born in the north. At a young age he loved to build and create. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.

Motivation: Wishes to resurrect an old love; and he is unsatisfied with his job

Ideals: Persistence, Artistic. Flaws: Depressed. Bonds: Job, In love. Occupation: Farmer

Voice: Gruff and masculine

Attributes [hide]

Drogo Coombs, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)14 (+2) 10 (+0)12 (+1)
Skills Medicine +2, Religion +4
Senses Passive Perception 10
Languages Common, Giant, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs

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