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NPC Generator

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Advanced [show]


Theodoric Van Es, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a longsword on his belt. He has a moderate pudge and is not very fit. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: Theodoric speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a Doctor, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable, Optimist. Flaws: Depressed. Bonds: Poor. Occupation: Sailor

Voice: Hollow voice

Attributes [hide]

Theodoric Van Es, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)12 (+1) 16 (+3)16 (+3)
Skills Insight +5, Stealth +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Roger Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a long brown beard, and similarly colored long hair. His fierce violet eyes like to dwell on things.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants revenge against dire rats; and revenge

Ideals: Optimist. Flaws: Emotional, Secretive. Bonds: Mentor, Enemies. Occupation: Laborer

Voice: Hollow voice

Attributes [hide]

Roger Mitchell, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 50 pp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Peter Marston, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears just a green suit and is in decent physical shape. His head has been shaved. He wears an eyepatch.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised in a white middle class family as the only child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Impeccable. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Beggar

Voice: Ums and uhs a lot

Attributes [hide]

Peter Marston, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)9 (-1) 13 (+1)10 (+0)
Skills Insight +3, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Heward Ansley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a moderate pudge and is not very fit. His red hair is thinning but still full. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is very quiet and rarely speaks above a whisper. He takes great joy in being the best Architect in town.

History: The child of a Crown-heir, who enjoyed hunting, Heward was taken on many hunting expeditions. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Shy. Bonds: Job, Nature. Occupation: Architect

Voice: Gruff and masculine

Attributes [hide]

Heward Ansley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 13 (+1)8 (-1)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 6000 cp. Golden yellow topaz (900 gp). Black pearl (900 gp). Alexandrite (900 gp). 1 Everburning torch. 3 Antitoxin. 2 Tanglefoot bags.


Social Check DCs


Richard Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a long, grey cloak. He has a very tight haircut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He works hard and plays hard.

History: He got into the Locksmith business at a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has worked as a Locksmith like his father before him.

Motivation: To pay off his debts; and wants to open a new tavern

Ideals: Athletic, Optimist. Flaws: Hedonist. Bonds: Job, Religious, Debt. Occupation: Locksmith

Voice: Switch between two voices

Attributes [hide]

Richard Carlyle, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 13 (+1)12 (+1)
Skills Performance +3, Stealth +4
Senses Passive Perception 11
Languages Common, Gnoll, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Azurite (4 gp). Banded agate (4 gp).


Social Check DCs

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