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Advanced [show]


Wymar Blakeley, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is also unnaturally pale. His chestnut hair is cut short. His blue eyes have a joyful gleam in them most of the time.

Personality: While he acts the brute, he is far gentler than he would appear. Flattery will make him almost putty in your hands.

History: He was born in a small desert village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Marshal like his father before him.

Motivation: He is wracked by social anxiety; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Selfish, Fearful. Bonds: Nature, Job. Occupation: Marshal

Voice: Loud with bravado

Attributes [hide]

Wymar Blakeley, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)10 (+0) 15 (+2)14 (+2)
Skills Stealth +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Roland Birkenhead, Male Human [Permalink]

Personal [hide]

Description: An older man who wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his whip, he is not a threatening figure. He has dyed his greying red hair a little too much giving a sharp red color. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Roland was born the youngest of three triplets. His family was turned out during the war. He and his family wandered south to less war torn lands. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and regain custody of his son

Flaws: Depressed, PTSD. Bonds: Criminal record, Family. Occupation: Bather

Voice: Relaxed voice

Attributes [hide]

Roland Birkenhead, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)11 (+0) 12 (+1)10 (+0)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2000 cp.


Social Check DCs


Solomon Mitchell, Male Human [Permalink]

Personal [hide]

Description: A 5'7" eastern man, he wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is drawn into a tight pony tail with a clover scrunchie. His eyes are gray.

Personality: Cocky and sure of himself, he believes he is the best Mortician born in the past three hundred years. He is skeptical of what others tell him and is slow to trust.

History: He was born at the edge of vast island. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and to be a ruler again

Ideals: Fighting. Flaws: Shy. Bonds: Job, Nature, Enemies. Occupation: Mortician

Voice: Puts emphasis on the wrong words

Attributes [hide]

Solomon Mitchell, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)12 (+1) 11 (+0)16 (+3)
Skills Arcana +3, Medicine +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1900 sp. Chrysoberyl (110 gp). Coral (110 gp).


Social Check DCs


Shane Oakley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses well, wearing blue shirts, loose pants, and blazers most of the time. His red hair is lengthy. He wears crescent spectacles with a black brim.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is afraid of women and trembles around them

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He seems to be bored by most things; and to end his boredom

Flaws: Mundane, Shy. Bonds: Attractive, Religious, Criminal record. Occupation: Slave Trader

Voice: Raspy

Attributes [hide]

Shane Oakley, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)10 (+0) 13 (+1)14 (+2)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 20 pp. Silver comb with moonstones (800 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


John Shelley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He wears a white shirt with thin grey vertical stripes and green pants, and his gloved hand is found clutching a falchion. His hair is short and white. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Marshal business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To be a Engraver again; and expand his business

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Religious, Job. Occupation: Marshal

Voice: growls and snarls, animalistic

Attributes [hide]

John Shelley, Male Human Fighter 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)13 (+1) 11 (+0)12 (+1)
Skills Insight +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 700 gp.


Social Check DCs

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