Ernest Hamilton, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is matted, messy, and big. His brown eyes dart from person to person.
Personality: He is a Knight first and foremost. He believes firmly that knowledge should be universal. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born the only child of a wealthy merchant. Through the years after Ernest was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Ernest's father didn't care for him much, and the feeling was mutual. He has worked as a Knight like his father before him.
Motivation: Regain custody of his son; and expand his business
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Knight
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. Deep blue spinel (800 gp).
Gilbert Heiser, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He carries a battered flail and tarnished crossbow as well. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: A deeply religious man he believes everything happens for a reason. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy.
Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Religious, Rich. Occupation: Ruler
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1 Masterwork Thieves’ tools.
Rolf Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is typically in his Courier uniform. He has a black handlebar mustache and slicked back black hair. He has amber eyes.
Personality: Rolf is depressed about a lot of things. He tends to be a nihilist. He invites people to come help in his community garden.
History: He got into the Courier business at a young age. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has drifted from career to career and currently works as a Courier.
Motivation: He has money and likes to spend it; and a rival would like him out of the picture
Ideals: Philantrophist. Flaws: Depressed. Bonds: Job, Criminal record, Rich. Occupation: Courier
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 16 (+3) | 16 (+3) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Infernal, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1 Breastplate. 1 Banded mail. 1 Darkwood Shield.
Thomas Stanton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is typically in his Assassin uniform. His black hair is smooth and relatively long. He wears large thick round spectacles.
Personality: He is very quiet and rarely speaks above a whisper. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was raised in a island tribe. He was taken as a slave by a traveling circus and forced to perform He has drifted from career to career and currently works as a Assassin.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Shy. Bonds: Job, Immigrant, Slave, Nature. Occupation: Assassin
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 18 (+4) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 100 gp. Chrysoprase (20 gp).
Lance Yorke, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He sports tan clothing, slightly heavier than average wear. His moppish auburn hair is in a traditional bowl cut. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: A deeply religious man he believes everything happens for a reason. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and his religion dominates his actions
Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Layabout
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 17 (+3) | 5 (-3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 1600 sp.
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