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NPC Generator

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Advanced [show]


Balimaar Marlowe, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is fair and his fingers are delicate and long. His chestnut hair is still thick. His fierce gray eyes like to dwell on things.

Personality: His tongue was cut out and he uses sign language. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Balimaar grew up listening to his mother's many stories. A few years later when the east was not economically sound they moved to his current location. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and to pay off his debts

Flaws: Disease, Shy. Bonds: Adventurer, Immigrant, Debt. Occupation: Seamstress

Voice: Jamaican accent

Attributes [hide]

Balimaar Marlowe, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)12 (+1) 15 (+2)13 (+1)
Skills Arcana +3, Insight +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Azurite (12 gp).


Social Check DCs


Clerebold Royston, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears skinny pants and wears a red and tan robe with the hood down. His moppish black hair is in a traditional bowl cut. He has a tattooed face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also has developed a complete distrust of the Merchant profession.

History: He comes from a rich southern family. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg; and human compassion

Ideals: Optimist. Flaws: Racist. Bonds: Job, Rich, Religious. Occupation: Junk Dealer

Voice: Creaky witch voice

Attributes [hide]

Clerebold Royston, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)12 (+1) 9 (-1)17 (+3)
Skills Investigation +3, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 100 gp. Onyx (20 gp). 1 Minor magic item.


Social Check DCs


Balimaar Cason, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, black cloak. His chestnut hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: He's attracted to the PC.

Flaws: Ugly, Antagonistic. Bonds: Has a crush, Adventurer, Military, Rich. Occupation: Spy

Voice: Speaks fast with a slight lisp

Attributes [hide]

Balimaar Cason, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 13 (+1)5 (-3) 12 (+1)11 (+0)
Skills Medicine +3, Religion -1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp.


Social Check DCs


John Barney, Male Human [Permalink]

Personal [hide]

Description: This man wears a fancy tan suit. He is muscular with a powerful set of arms. His hair, while still mostly silver, has prominent grey streaks. His brown eyes dart from person to person to random spaces in the air.

Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to make almost anything out of random pieces of junk.

History: He was born in the east. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Regain custody of his daughter; and wants to raise his children well

Ideals: Extrovert, Gifted. Bonds: Attractive, Immigrant, Adventurer, Family. Occupation: Shepherd

Voice: Can't modulate volume

Attributes [hide]

John Barney, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 10 (+0)6 (-2) 12 (+1)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Hunter Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is lengthy. He has gray eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He would rather hide behind his crafts than deal with other people.

History: He got into the Assassin business at a young age. A gifted student he started as a Apothecary, but he got bored and became a Assassin. He now owns his own business.

Motivation: Sabotage a competitor; and he's repulsed by the pc

Ideals: Fighting, Artistic. Flaws: Antagonistic, Shy. Bonds: Job. Occupation: Assassin

Voice: Tuts and clicks tongue

Attributes [hide]

Hunter Beckwith, Male Human Fighter 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 15 (+2)7 (-2)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5

Possessions: Just what you see.


Social Check DCs

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