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NPC Generator

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Advanced [show]


Randal Sutherland, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He sports brown clothing, slightly heavier than average wear. He is an epitome of beauty. His blonde hair is still thick. His eyes are hazel and he is always smoking a pipe.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and to get a good night's sleep

Ideals: Gifted. Flaws: Greedy, Disease, Insomniac. Bonds: Attractive. Occupation: Shoemaker

Voice: Pronounces O like U

Attributes [hide]

Randal Sutherland, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)14 (+2) 10 (+0)11 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Celestial, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Old masterpiece painting (800 gp). Fire opal pendant on a fine gold chain (800 gp).


Social Check DCs


Reynard Digby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown costume with the symbols of strength on his torso. He has moderate length brown hair. His eyes are amber and he is always smoking a pipe.

Personality: He exudes charisma. He is a tour de force of persuasion. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Reynard lived on a farm with his mother, near the main road leading to a nearby town. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He feels kind of lost in life; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Opinionated. Flaws: Depressed. Bonds: Attractive, Family, Criminal record. Occupation: Fortune-teller

Voice: Scandinavian accent

Attributes [hide]

Reynard Digby, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 4 (-3)9 (-1) 13 (+1)15 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Zircon (80 gp). Hematite (11 gp). Citrine (80 gp). 1 Climber’s kit.


Social Check DCs


John Soames, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing colorful clothing, dressed as a Spice Merchant. His hair, while still mostly black, has prominent grey streaks. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He has a massive crush on the younger sibling of the Spice Merchant who has hired him part-time. Flattery will make him almost putty in your hands.

History: He was raised in a white middle class family as the only child. Like his father and his sister before him, after school he went straight into learning to become a Spice Merchant. He has achieved small success as a Spice Merchant.

Motivation: Expand his business; and find a way to reverse the transformation of his sister

Flaws: Ugly, Selfish, Mundane. Bonds: Has a crush, Job, Family. Occupation: Spice Merchant

Voice: Speaks with a cold

Attributes [hide]

John Soames, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 17 (+3)11 (+0) 11 (+0)10 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerald Ashley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears many layers of old clothing at all times. His hair is silver and very short. His ears are large.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: His father raised him in a mountain cabin. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Someone believes him a fraud.

Flaws: Ugly, Emotional. Bonds: Poor, Enemies, Nature, Immigrant. Occupation: Sage

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerald Ashley, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)12 (+1) 10 (+0)7 (-2)
Skills Persuasion +0, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Golden pearl (150 gp). 1 Buckler.


Social Check DCs


Gunter Wesley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears bulky grey painted plate armor. His golden hair is smooth and relatively long. He has several tiny amber earrings on each ear.

Personality: Abrasive and pushy, he has a hard time making friends. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born several months after his mother was called into army service. A gifted student he started as a Mortician, but he got bored and became a Sculptor. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Antagonistic. Bonds: Rich, Adventurer, Military, Job. Occupation: Sculptor

Voice: Uses sign language

Attributes [hide]

Gunter Wesley, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)15 (+2) 6 (-2)16 (+3)
Skills Acrobatics +2, Persuasion +5
Senses Passive Perception 8
Languages Common, Undercommon, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5

Possessions: 100 gp.


Social Check DCs

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