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Advanced [show]


Alexandre Wheatley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a green tunic with yellow highlights, and long violet pants that bunch up around his shoes. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Alexandre was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Optimist. Bonds: Poor, Job, Family, Adventurer. Occupation: Shepherd

Voice: Mousy voice

Attributes [hide]

Alexandre Wheatley, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)5 (-3) 10 (+0)9 (-1)
Skills Athletics +3, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gunter Kitchur, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He typically wears tan cloth garments or leather armor. His silver hair is lengthy. His green eyes peer out from beneath his Stetson tan hat.

Personality: Gunter is depressed about a lot of things. He tends to be a nihilist. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a pair of adventurers, Gunter grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Logical, Fighting. Flaws: Depressed. Bonds: Poor, Adventurer. Occupation: Farmer

Voice: Uses sign language

Attributes [hide]

Gunter Kitchur, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)11 (+0) 11 (+0)10 (+0)
Skills Animal Handling +2, Deception +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Reynard Dalton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars. His brown hair is styled in orderly dreadlocks. His amber eyes peer out from beneath his top black hat.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is used to getting what he wants. In part because he is a meticulous planner.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with vampirism at a very young age, Reynard has worked very hard to control his curse. He was granted psionic powers by his dying brother.

Motivation: Money/treasure; and he is greedy

Ideals: Professionalism, Gifted. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Hunter

Voice: Can't modulate volume

Attributes [hide]

Reynard Dalton, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)10 (+0) 14 (+2)15 (+2)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 5000 sp.


Social Check DCs


Adam Acton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears a faded coat and loose pants complete with wide-brimmed hat. He has a hunchback. His auburn hair is thinning but still full. His eyes, though not visible through his cowl, are gray.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is an amazing painter.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He got away from his former life and has fallen to alcoholism.

Motivation: To reunite with his absent father; and money/treasure

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Rich, Family. Occupation: Brewer

Voice: Laughs frequently while speaking

Attributes [hide]

Adam Acton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)10 (+0) 15 (+2)14 (+2)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Geoffrey Moreno, Male Human [Permalink]

Personal [hide]

Description: This man wears a tan costume with the symbols of the four houses of cards on his torso, and sports empty pouches on his belt. His hair is blonde and very short. His blue eyes lackadaisically let the world flow into them.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a great chef.

History: Gifted from a young age, Geoffrey studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Geoffrey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Geoffrey. He has set out to sabotage the competition.

Motivation: To unite with his brother; and to be a carter again

Ideals: Gifted. Flaws: Mundane. Bonds: Criminal record, Job, Family. Occupation: Carpenter

Voice: Ums and uhs a lot

Attributes [hide]

Geoffrey Moreno, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 18 (+4)10 (+0) 11 (+0)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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