Gerard Thackeray, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear white clothing when he does not wear armor. He has wavy red hair. His blue eyes peer out from beneath his wide-brimmed white hat.
Personality: He is a Bellfounder first and foremost. He believes firmly that knowledge should be universal. He receives visions of the future at random moments
History: Born in the north to a Bellfounder, Gerard learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He tends to his Bellfounder job now, and dutifully fulfills any obligations he has.
Motivation: He wants revenge against dire rats; and revenge
Ideals: Gifted. Bonds: Job, Adventurer, Enemies. Occupation: Bellfounder
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 16 (+3) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +3
Possessions: 60 pp. Carnelian (70 gp). Amethyst (120 gp).
Aldous Shelly, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears tattered old clothes. His blonde hair is cut jaggedly and amateurishly. His eyes are violet and beady.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He never wears the same outfit twice, unless he absolutely has to.
History: He was born in the west, but his parents moved at a very young age to the east. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.
Motivation: To get a good night's sleep; and to reunite with his absent mother
Ideals: Artistic, Gifted. Flaws: Ugly, Insomniac. Bonds: Immigrant. Occupation: Barrister
Voice: Speaks in third person
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Dustin Ashley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear green pants and tee shirts. He is bald on top and has large brown tufts of hair around his ears. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Dustin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and nothing but the best is good enough for him
Ideals: Athletic, Impeccable, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Bellfounder
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Abyssal, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. Lapis lazuli (11 gp). Freshwater pearl (11 gp). Pink pearl (150 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Tim Rayden, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He would rather hide behind his crafts than deal with other people.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his dancing dream.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Slave. Occupation: Knight
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp.
Trym Oakley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He has a large brown mantle and cape that has been intricately interwoven into his white robe. He has shaved his head bald. He wears large thick round spectacles.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Trym lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To find somewhere to settle down; and his relatives are trying to arrange a marriage
Flaws: Antagonistic, Mundane. Bonds: Attractive, Family, Job. Occupation: Cartwright
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 7 (-2) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 900 sp.
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Their contribution stands as a beacon of hope for all adventurers!