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NPC Generator

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Advanced [show]


Bertram Beitz, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a blue cloak and cross-gartered yellow stockings. With bright blonde hair and a scraggly beard. His eyes are violet and catlike.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also is a firm believer in the manly ideal.

History: Born to a Dyer, his father struggled to pay the bills. Bertram was born on a far northern plains where he grew up under the tutelage of his father, an expert Junk Dealer. He became a Junk Dealer soon after.

Motivation: To prove his worth to the world.

Flaws: Impulsive. Bonds: Job, Poor, Immigrant. Occupation: Junk Dealer

Voice: Thin and wheezing

Attributes [hide]

Bertram Beitz, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)10 (+0) 15 (+2)10 (+0)
Skills Deception +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Obsidian (4 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Everard Acton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is lengthy and is close to two feet long. His amber eyes dart from person to person.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He takes great joy in being the best Interpreter in town.

History: Born in the west to a Interpreter, Everard learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He struck the Interpreter job and began his own company from there.

Motivation: Sabotage a competitor.

Ideals: Fighting, Athletic. Flaws: Insane. Bonds: Enemies, Job. Occupation: Interpreter

Voice: growls and snarls, animalistic

Attributes [hide]

Everard Acton, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 14 (+2)11 (+0) 16 (+3)12 (+1)
Skills Athletics +1, Sleight of Hand +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Drogo Prescott, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his blonde hair in a flapper bob. His eyes are likewise blue. His teeth are white and perfect.

Personality: Prone to second guessing himself, he comes off as nervous. Around other people he will do his best to conceal his emotions and appear jolly.

History: Drogo was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Family. Occupation: Seamstress

Voice: Irish accent

Attributes [hide]

Drogo Prescott, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)12 (+1) 14 (+2)15 (+2)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Lance Kent, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries a battered spear and tarnished halberd as well. His black hair is matted, messy, and big. His blue eyes peer out from beneath his wide-brimmed blue hat.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's attracted to the pc

Ideals: Entrepeneur, Fighting, Joker, Philantrophist. Flaws: Ugly. Occupation: Fletcher

Voice: Middle-eastern accent

Attributes [hide]

Lance Kent, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)16 (+3) 13 (+1)9 (-1)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Ignan, Dwarven, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Odo Ramsay, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a long, blue cloak. His moppish silver hair is in a traditional bowl cut. He wears an eyepatch.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Odo has worked very hard to control his curse. He's since become an addict/alcoholic.

Motivation: He is unsatisfied with his job; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Ugly, Disease, Addict. Bonds: Adventurer, Job. Occupation: Banker

Voice: Cold and demanding tone

Attributes [hide]

Odo Ramsay, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)10 (+0) 14 (+2)15 (+2)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 3 Thunderstones. 1 Everburning torch.


Social Check DCs

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