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Advanced [show]


Patrick Oakley, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a longsword on his belt. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a clover on it. His blonde hair has been sun bleached extensively. His thin eyebrows rest above his beady blue eyes.

Personality: He snorts whenever he laughs or is feeling confident. Patrick enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Patrick was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Poor, Criminal record. Occupation: Stylist

Voice: Smooth and feminine

Attributes [hide]

Patrick Oakley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)9 (-1) 15 (+2)15 (+2)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Old masterpiece painting (500 gp).


Social Check DCs


Bertram Garrick, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'2" and typically wears a sleeveless long coat of deep blue leather and dull green iron scale mail. His hair is white and curly. He wears crescent spectacles with a black brim.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He takes great joy in being the best Marshal in town.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has been saving his money to try and buy his sister's freedom.

Motivation: Wishes to resurrect an old love; and marry his sister to traveling adventurers

Ideals: Artistic. Bonds: Job, Criminal record, Family, In love. Occupation: Marshal

Voice: Speaks with back of mouth

Attributes [hide]

Bertram Garrick, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)14 (+2) 14 (+2)16 (+3)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common, Auran, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp.


Social Check DCs


William Ridley, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an entirely green suit with brown socks and a vest with buckled shoes. He is bald on top and has large black tufts of hair around his ears. His blue eyes are slightly larger than normal.

Personality: He is happy with his job as a Shoemaker. He turns his eye from what people do, preferring to live and let live. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in the east, but his parents moved at a very young age to the west. He dropped out of school before completing his studies. He left for the east, certain he would find work there.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Logical. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Shoemaker

Voice: Pronounces difficult words wrong

Attributes [hide]

William Ridley, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)13 (+1) 16 (+3)11 (+0)
Skills Animal Handling +5, History +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Ralf Milton, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this southern man wears tight fitting clothing which further accentuates his frame. His blonde hair is heavily combed to the right. His hazel eyes are passionate and lively.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Ralf was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From his teen years he was always beautiful and desirable, so people have always doted on him. During his travels, Ralf and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ralf discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ralf fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's looking for his big break.

Ideals: Athletic, Extrovert. Flaws: Disease. Bonds: Attractive, Poor, Adventurer. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Ralf Milton, Male Human Fighter 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)17 (+3) 17 (+3)12 (+1)
Skills Arcana +6, Insight +6
Senses Passive Perception 13
Languages Common, Elven, Celestial, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: Zircon (20 gp). Banded agate (10 gp). Freshwater pearl (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Graham, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His half smiles and gray eyes are beguiling and draw you in.

Personality: He acts crazy and hedonistic. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born several months after his father was called into army service. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a Server soon after.

Motivation: He is not mentally stable, and does not behave rationally; and to be a actor again

Flaws: Hedonist, Insane. Bonds: Attractive, Poor, Job, Military. Occupation: Server

Voice: Aggressive tone

Attributes [hide]

Hugh Graham, Male Human Fighter 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)9 (-1) 14 (+2)16 (+3)
Skills Arcana +2, Intimidation +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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