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NPC Generator

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Advanced [show]


Gerard Denholm, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears a lot of dark rich colors, with gold accents. He wears his auburn hair up in a very large beehive style do. His amber unseeing eyes seem to look past you.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a font of random trivia from the lore and stories he has discovered

History: He was always a brilliant, if unscrupulous mind. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Logical. Flaws: Disease, Insane. Bonds: Attractive. Occupation: Interpreter

Voice: Sounds elderly

Attributes [hide]

Gerard Denholm, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)14 (+2) 9 (-1)16 (+3)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Abyssal, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 40 pp. 1 Simple lock.


Social Check DCs


Bertram Sydney, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear red clothing when he does not wear armor. He keeps his blonde hair in a flapper bob. This blue eyed southerner is not easily forgotten.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Flattery will make him almost putty in your hands.

History: He was raised in a island tribe. Over the years he perfected his riding and shooting skills. He has worked as a Performer like his father before him.

Motivation: He's repulsed by the PC.

Ideals: Athletic. Flaws: Antagonistic, Selfish. Bonds: Nature, Job. Occupation: Performer

Voice: Strong lisp

Attributes [hide]

Bertram Sydney, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)9 (-1) 14 (+2)12 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 4000 cp. 4 Thunderstones.


Social Check DCs


Hubert Wharton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a green collared shirt and black pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His auburn hair is long and unkept. He wears large thick round spectacles.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally

Ideals: Passionate. Flaws: Ugly, Addict, Insane. Bonds: Rich. Occupation: Miller

Voice: Smoker's lung

Attributes [hide]

Hubert Wharton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 16 (+3)13 (+1) 8 (-1)13 (+1)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Tiger eye turquoise (8 gp). Sardonyx (20 gp). 2 Alchemist’s fire. 2 Alchemist’s fire.


Social Check DCs


Justin Beitz, Male Human [Permalink]

Personal [hide]

Description: This man wears a tight fitting black shirt and pants. He is muscular with a powerful set of arms. With a patchy silver beard and wild silver hair. His eyes are likewise violet.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He always tries to repair and not replace. It was this mentality that drove him into the Mayor business.

History: Born in the west to a Mayor, Justin learned a great deal about his mother's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted from career to career and currently works as a Mayor.

Motivation: He wants to get laid; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Depressed. Bonds: Job, Mentor, Has a crush. Occupation: Mayor

Voice: Thin and wheezing

Attributes [hide]

Justin Beitz, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)7 (-2) 16 (+3)11 (+0)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 26000 cp. Deep blue spinel (400 gp). Tiger eye turquoise (12 gp).


Social Check DCs


Guy Graham, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is matted, messy, and big. He has hazel eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is skeptical of what others tell him and is slow to trust.

History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. Days after completing his studies, news broke out that his hometown was attacked by orcs. Guy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He is greedy.

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Rich, Enemies. Occupation: Jeweler

Voice: Excited and jittery

Attributes [hide]

Guy Graham, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 7 (-2)17 (+3) 13 (+1)12 (+1)
Skills Acrobatics +1, Arcana +5
Senses Passive Perception 11
Languages Common, Giant, Goblin, Auran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +5

Possessions: 20000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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