Anthony Riley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and is pretty ugly. He has done his best to style his white hair to look like a famous performer. He has several tiny opal earrings on each ear.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants a kiss; and a strong sense of loyalty to human people
Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Rich, Has a crush. Occupation: Junk Dealer
Voice: Hissing voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Celestial, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 10 pp.
Anselm Wharton, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries with him a set of lances, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is slicked back into a classic pompadour. His green eyes dart from person to person to random spaces in the air.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He can't help but pocket interesting objects he comes across
History: Anselm hails from a village terrorized by dire rats. In his youth he was a Performer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A deep hatred of dire rats; and a rival would like him out of the picture
Ideals: Fighting. Flaws: Secretive, PTSD. Bonds: Poor, Criminal record, Enemies. Occupation: Animal Trainer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 4000 cp.
Geoffrey Springfield, Male Human [Permalink]
Personal [hide]
Description: He likes to wear brown tank tops with green pants. He has a very tight haircut. He wears large thick round spectacles.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is harsh and unforgiving.
History: Geoffrey was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He is unsatisfied with his job; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Family, Has a crush, Job. Occupation: Barkeep
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp.
Guy Langdon, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His moppish silver hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.
Motivation: Wants to open a new tavern; and he has money and likes to spend it
Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Job, Rich, Military. Occupation: Barber
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 20000 cp. 1 Darkwood Shield. 1 Masterwork Light steel shield. 1 Breastplate.
Gerald Harper, Male Human [Permalink]
Personal [hide]
Description: This southern man typically wears a sleeveless long coat of deep yellow leather and dull red iron scale mail. His clothes are grease stained in places. He has shaved his head bald. His face is covered beneath a completely black helmet.
Personality: He loves telling others what to do and how they should feel about things. He receives visions of the future at random moments
History: Gifted from a young age, Gerald studied abroad. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Opinionated, Gifted. Bonds: Poor, Immigrant, Adventurer. Occupation: Spice Merchant
Voice: Italian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 9 (-1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 3000 cp. Lapis lazuli (9 gp). 1 Masterwork studded leather.
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