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Advanced [show]


William Deighton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a blue vest and prefers green and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is drawn into a tight pony tail with a dagger scrunchie. His hazel unseeing eyes seem to look past you.

Personality: Always inclined to offer people food he seems plenty friendly. William is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born a particularly ugly child, much to the horror of his parents. Cursed with unlife at a very young age, William has worked very hard to control his curse. He now spends his time doing works of charity.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Athletic, Philantrophist. Flaws: Ugly, Disease. Bonds: Family. Occupation: Assassin

Voice: Smoker's lung

Attributes [hide]

William Deighton, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)12 (+1) 14 (+2)14 (+2)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 20000 cp.


Social Check DCs


Peter Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a large white jacket. He wears his silver hair down. He tend to wears goggles to shield his eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Peter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Peter and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions; and further expansion of business

Ideals: Gifted. Flaws: Antagonistic, Hedonist. Bonds: Job, Religious. Occupation: Jeweler

Voice: American accent

Attributes [hide]

Peter Mitchell, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)12 (+1) 16 (+3)12 (+1)
Skills Intimidation +3, Survival +5
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 13000 cp. Smoky quartz (70 gp). Tiger eye turquoise (9 gp).


Social Check DCs


Solomon Harper, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a yellow shirt with thin blue vertical stripes and brown pants. His hair is blonde and very short. His blue eyes lackadaisically let the world flow into them.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Solomon and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and several ex partners dislike his way of doing things and want revenge

Flaws: Antagonistic. Bonds: Slave, Immigrant, Enemies. Occupation: Glassblower

Voice: Creaky witch voice

Attributes [hide]

Solomon Harper, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)6 (-2) 13 (+1)16 (+3) 14 (+2)8 (-1)
Skills Insight +4, Investigation +5
Senses Passive Perception 12
Languages Common, Aquan, Ignan, Celestial
Attacks Melee -2 / 1d8-4, Ranged +0 / 1d8-2, Grapple -2

Possessions: 100 gp.


Social Check DCs


Diggory Snowdon, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His blonde hair, when down, is lengthy. His amber eyes are slightly larger than normal.

Personality: His tongue was cut out and he uses sign language. He also hits on women, regardless of circumstances.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He's also a talented Sellsword, but doesn't like to broadcast it.

Motivation: Wants his loneliness to end.

Flaws: Disease. Bonds: Immigrant, Has a crush, Slave, Job. Occupation: Painter

Voice: Soothing and warm

Attributes [hide]

Diggory Snowdon, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)14 (+2) 14 (+2)12 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Aquan, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gerard Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a tan tunic with green highlights, and long tan pants that bunch up around his shoes. His white hair is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is harsh and unforgiving.

History: He was raised in a desert tribe. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety.

Ideals: Disciplined. Flaws: Ugly, Insomniac, Antagonistic, Fearful. Bonds: Nature. Occupation: Unemployed

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerard Staurheim, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)16 (+3) 17 (+3)15 (+2)
Skills Deception +4, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Giant, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Magnifying glass. 1 Magnifying glass. 1 Backpack.


Social Check DCs

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