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NPC Generator

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Advanced [show]


Manfred Byron, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear grey clothing when he does not wear armor. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His brown hair is cut short. His brown eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. Energy wise he seems alert and responsive.

History: Manfred hails from a village terrorized by dire rats. His family was turned out during the war. He and his family wandered west to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero; and several ex partners dislike his way of doing things and want revenge

Ideals: Professionalism. Flaws: PTSD, Ugly. Bonds: Rich, Enemies, Adventurer. Occupation: Gardener

Voice: Hollow voice

Attributes [hide]

Manfred Byron, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)14 (+2) 17 (+3)12 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 13
Languages Common, Infernal, Goblin
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Roland Byron, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this southern man wears a fancy brown suit. He wears his black hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He will rave to anyone who will listen. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: A powerful slaver made him what he is. Roland abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Immigrant, Mentor, Adventurer. Occupation: Miner

Voice: Sleepy voice

Attributes [hide]

Roland Byron, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)15 (+2) 14 (+2)16 (+3)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Richard Compton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a grey shirt with thin pastel vertical stripes and yellow pants, he is not a threatening figure. His hair is chestnut and curly. This blue eyed northerner is not easily forgotten.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Shoemaker business at a young age. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He doesn't get along with people that don't share his tastes; and expand his business

Ideals: Gifted, Impeccable. Flaws: Fearful, Secretive. Bonds: Job. Occupation: Shoemaker

Voice: Boston accent

Attributes [hide]

Richard Compton, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 13 (+1)11 (+0) 15 (+2)16 (+3)
Skills Deception +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0

Possessions: 9000 sp. 1 Average lock.


Social Check DCs


Geoffrey Law, Male Human [Permalink]

Personal [hide]

Description: An older man who wears suspenders and grey workpants. His shirt is blue, and he wears a heavy grey leather apron most of the time, he is not a threatening figure. He has a long auburn beard with little hanging trinkets. He has several tiny emerald earrings on each ear.

Personality: He snorts whenever he laughs or is feeling confident. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He is the product a well kept family trust fund and as such has never really known need. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Someone believes him a fraud; and a deep hatred of dire rats

Ideals: Entrepeneur, Justice. Flaws: Shy. Bonds: Rich, Enemies. Occupation: Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Geoffrey Law, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 7 (-2)15 (+2)
Skills Insight +0, Persuasion +4
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Bernard Halsey, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a blue armored body suit, with a simple yellow line shooting up and back down. His silver hair is lengthy and is close to two feet long. His fierce gray eyes like to dwell on things.

Personality: He has a massive crush on the younger sibling of the Scribe who has hired him part-time. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's attracted to the PC; and he is terrified, and will act out of fear

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Has a crush, Poor. Occupation: Scribe

Voice: Irish accent

Attributes [hide]

Bernard Halsey, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)13 (+1) 16 (+3)15 (+2)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: Red spinel (80 gp).


Social Check DCs

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