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NPC Generator

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Advanced [show]


Gerard Altham, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is cut close to his head. His eyes are likewise brown. His teeth are white and perfect.

Personality: A deeply religious man he believes everything happens for a reason. He is frequently practicing swordplay.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Flaws: Disease. Bonds: Rich, Attractive, Religious, Military. Occupation: Bookbinder

Voice: Uses sign language

Attributes [hide]

Gerard Altham, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)15 (+2) 12 (+1)9 (-1)
Skills Acrobatics +2, Perception +3
Senses Passive Perception 13
Languages Common, Ignan, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1300 sp.


Social Check DCs


Bertram Walcott, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is bald on top and has large brown tufts of hair around his ears. His ears are large.

Personality: He is a Barkeep first and foremost. He believes firmly that knowledge should be universal. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He comes from a rich northern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He has drifted from career to career and currently works as a Barkeep.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Ugly. Bonds: Job, In love, Rich. Occupation: Barkeep

Voice: Scottish accent

Attributes [hide]

Bertram Walcott, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)15 (+2) 15 (+2)17 (+3)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 19000 cp.


Social Check DCs


Bernard Dryden, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is generally well dressed albeit a few years behind the times. He has a long red beard with little hanging trinkets. His fierce amber eyes like to dwell on things.

Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with a lost civilization.

History: He was born at the edge of vast desert. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Flaws: Shy. Bonds: Attractive, Poor, Adventurer, Nature. Occupation: Spy

Voice: Soft and mumbly

Attributes [hide]

Bernard Dryden, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)15 (+2) 17 (+3)16 (+3)
Skills Arcana +4
Senses Passive Perception 13
Languages Common, Aquan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2600 sp. Jet (40 gp). Chalcedony (40 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Percival Coombs, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His hair is long and blonde with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He snorts whenever he laughs or is feeling confident. He has all his life been fascinated with writing.

History: Percival was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He moved from fad to fad and when he turned 15 he discovered writing. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: Meet up once more with his childhood friend.

Ideals: Artistic. Flaws: Insomniac. Bonds: Poor, Adventurer. Occupation: Baker

Voice: Mumbles to self between sentences

Attributes [hide]

Percival Coombs, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)12 (+1) 15 (+2)13 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Roger Richie, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fitting clothing which further accentuates his frame. His blonde hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a massive crush on the younger sibling of the Tailor who has hired him part-time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to loving parents in a slum to the south. His mother took him hunting and taught him how to get in the mind of other creatures. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He would like to get married and retire; and he's in love

Ideals: Athletic. Flaws: Secretive. Bonds: Attractive, Has a crush, Poor, Nature. Occupation: Tailor

Voice: Sounds elderly

Attributes [hide]

Roger Richie, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)14 (+2) 13 (+1)7 (-2)
Skills Persuasion +0, Religion +4
Senses Passive Perception 11
Languages Common, Ignan, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs

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