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NPC Generator

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Advanced [show]


Aldous Clive, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this southern man prefers to wear blue pants and tee shirts. His white hair is still thick. His eyes are likewise violet.

Personality: Aldous speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Aldous was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Money/treasure; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Impeccable. Flaws: Disease. Bonds: Enemies, Rich. Occupation: Miner

Voice: Rhymes sentences (sorry)

Attributes [hide]

Aldous Clive, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)10 (+0) 7 (-2)13 (+1)
Skills Acrobatics +6, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +3

Possessions: 10 pp.


Social Check DCs


Percival Beckwith, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dull violet sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. His black hair is heavily combed to the right. He has several tiny emerald earrings on each ear.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a pair of adventurers, Percival grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To protect his home; and money/treasure

Ideals: Opinionated. Bonds: Rich, Guardian, Adventurer. Occupation: Butcher

Voice: Scratchy, weak

Attributes [hide]

Percival Beckwith, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)11 (+0) 11 (+0)8 (-1)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1400 sp. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


William Windsor, Male Human [Permalink]

Personal [hide]

Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is muscular with a powerful set of arms. He sports a long black beard, and similarly colored long hair. His eyes are brown.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in the north, but his parents moved at a very young age to the east. His first spouse was a Barber, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To reunite with his absent mother; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice, Logical. Bonds: Immigrant, Family, Criminal record. Occupation: Body Guard

Voice: Hard of hearing, loud

Attributes [hide]

William Windsor, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)14 (+2) 11 (+0)13 (+1)
Skills Insight +2, Stealth +5
Senses Passive Perception 10
Languages Common, Aquan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Cory Kendall, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His whole body is exceptionally muscular. His red hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He loves telling others what to do and how they should feel about things. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the west was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world.

Ideals: Opinionated. Flaws: Ugly, Impulsive. Bonds: Immigrant, Poor. Occupation: Seamstress

Voice: Puts emphasis on the wrong words

Attributes [hide]

Cory Kendall, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)16 (+3) 10 (+0)15 (+2)
Skills Insight +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnoll, Gnome, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp.


Social Check DCs


Lance Snowdon, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and wears silk and lounges about seductively. His left hand appears badly burned and disfigured. His blonde hair and beard is wavy and long. He has brown eyes and a grey hat with a green feather.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Lance was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Lance's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Lance and his spouse have recently divorced.

Motivation: Wants his loneliness to end; and he's repulsed by the pc

Ideals: Joker. Flaws: Shy, Antagonistic. Bonds: Attractive. Occupation: Laborer

Voice: Scottish accent

Attributes [hide]

Lance Snowdon, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)9 (-1) 14 (+2)13 (+1)
Skills Nature +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 50 pp.


Social Check DCs

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