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NPC Generator

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Advanced [show]


John Branson, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a worn and beaten armor and is in decent physical shape. His silver hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Further he is a bit of a stoner and is frequently out of it.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Cook arts, while his mother instructed him in etiquette, music and courtly manner. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Revenge; and he is greedy

Flaws: Antagonistic, Addict. Bonds: Rich, Immigrant, Enemies. Occupation: Cook

Voice: Uses sign language

Attributes [hide]

John Branson, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 11
Languages Common, Aquan, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: Just what you see.


Social Check DCs


Alexandre Harley, Male Human [Permalink]

Personal [hide]

Description: This western man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His clothes are grease stained in places. He sports a long chestnut beard, and similarly colored long hair. His eyes, though not visible through his cowl, are violet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Alexandre was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Alexandre's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant, Religious. Occupation: Performer

Voice: Low rumbling, strings words together

Attributes [hide]

Alexandre Harley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 5 (-3)14 (+2) 14 (+2)14 (+2)
Skills Nature +4, Stealth +4
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Ernest Graham, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His chestnut hair is heavily combed to the right. His thin eyebrows rest above his beady brown eyes.

Personality: He is almost excessively polite to everyone, even when angry. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Ernest took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: Doesn't want to be a Weaver and was forced into it by his family; and he is greedy

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Family, Rich. Occupation: Weaver

Voice: Hollow voice

Attributes [hide]

Ernest Graham, Male Human Fighter 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)12 (+1) 17 (+3)9 (-1)
Skills Arcana +4, Intimidation +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 30000 cp. Rock crystal (30 gp). Amethyst (150 gp). 1 Minor magic item.


Social Check DCs


Trym Crawford, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in a clean yellow cloak covering his clean studded leather. He has a long golden beard with little hanging trinkets. He wears large thick round spectacles.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trym is combative with any and all who dare try his patience in the slightest.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a mechanic, and taught him how to fix just about anything. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He doesn't get along with people that don't share his tastes; and he has a rivalry with the church that dominates his actions

Ideals: Justice, Persistence. Flaws: Ugly, Secretive, Disease. Occupation: Scribe

Voice: Speaks through clenched teeth

Attributes [hide]

Trym Crawford, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)9 (-1) 15 (+2)9 (-1)
Skills Acrobatics +4, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +1

Possessions: 300 gp.


Social Check DCs


Geoffrey Alton, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. He wears his silver hair up in a very large beehive style do. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is overprotective of those who hire his services. He feeds upon the attention of others.

History: He was born in the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Bonds: Poor, Attractive, Guardian, Immigrant, Job. Occupation: Assassin

Voice: Excited and jittery

Attributes [hide]

Geoffrey Alton, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)13 (+1) 8 (-1)14 (+2)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Pink pearl (100 gp). Golden yellow topaz (800 gp).


Social Check DCs

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