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NPC Generator

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Advanced [show]


Jocelyn Willoughby, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is dressed in earthy colors with a pastel and grey handkerchief worn on his right side. He has styled his golden hair well, parting it to the right. He wears an eyepatch.

Personality: He snorts whenever he laughs or is feeling confident. He is a great chef.

History: He got into the Map Maker business at a young age. He was an apprentice working in his mother's forge. He got away from his former life and has fallen to alcoholism.

Motivation: A rival would like him out of the picture; and seeks redemption

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Poor, Job, Criminal record. Occupation: Map Maker

Voice: High pitched and raspy

Attributes [hide]

Jocelyn Willoughby, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)14 (+2) 18 (+4)16 (+3)
Skills Investigation +4, Performance +5
Senses Passive Perception 14
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 7000 cp. 1 Half-Plate. 1 Banded mail. 1 Breastplate.


Social Check DCs


Balimaar Dayton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a grey cloak and cross-gartered violet stockings. He has styled his brown hair well, parting it to the left. His ears are large.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Flaws: Ugly. Bonds: Adventurer, Military, Enemies. Occupation: Layabout

Voice: Hollow voice

Attributes [hide]

Balimaar Dayton, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)10 (+0) 16 (+3)13 (+1)
Skills Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Bertram Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tattered old clothes. His black hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the recently deceased. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and he is unsatisfied with his job

Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Mortician

Voice: Whispers

Attributes [hide]

Bertram Gracey, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 14 (+2)9 (-1) 14 (+2)5 (-3)
Skills Acrobatics +1, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Shane Garfield, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a fine chain shirt which he covers with violet colored cloaks and clothing. Beneath his clothing is a huge mess of scar tissue. His tied-back hair is black. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: Cocky and sure of himself, he believes he is the best Barkeep born in the past three hundred years. He works hard and plays hard.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He became a Barkeep soon after.

Motivation: He has money and likes to spend it.

Flaws: Hedonist. Bonds: Slave, Attractive, Job, Rich. Occupation: Barkeep

Voice: Complex vocabulary, royal

Attributes [hide]

Shane Garfield, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)5 (-3) 8 (-1)8 (-1)
Skills Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Magnifying glass. 1 Masterwork Artisan’s tools. 1 Backpack.


Social Check DCs


Anselm Ridley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He wears a fine chain shirt which he covers with black colored cloaks and clothing. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to fit into much smaller and tighter spaces than normal.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is greedy; and to share knowledge with the world

Ideals: Optimist, Gifted, Logical. Bonds: Attractive, Rich. Occupation: Spy

Voice: Soft and melodious

Attributes [hide]

Anselm Ridley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 11 (+0)12 (+1) 9 (-1)15 (+2)
Skills Investigation +3, Stealth +0
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 2900 sp.


Social Check DCs

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