Anselm Snowdon, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He is physically well-built. With bright chestnut hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Anselm hails from a village terrorized by orcs. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has a crush on the local Ploughman; and he is greedy
Ideals: Joker. Bonds: Rich, Enemies, Immigrant, Has a crush. Occupation: Brewer
Voice: Hissing voice
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 10 (+0) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 500 sp. Silver comb with moonstones (600 gp).
Henry Barton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a very tight haircut. He has a dull look in his hazel eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is used to getting what he wants. In part because he is a meticulous planner.
History: When he was but 3 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has drifted from career to career and currently works as a Miner.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break
Ideals: Disciplined, Professionalism. Bonds: Immigrant, Job, Adventurer. Occupation: Miner
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Jasper (30 gp). Carnelian (30 gp). 1 Bullseye lantern.
Gerald Redfield, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a brown shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He wears his brown hair up. His eyes, though not visible through his cowl, are hazel.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a small toy that he constantly fidgets with.
History: He was born the only child of a wealthy merchant. He moved out south to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture
Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Poor, Criminal record. Occupation: Dyer
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 9 (-1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Charles Shirley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and tends to wear a grey poncho over his likewise colored trousers and shirt. His white hair is cut short. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: A skeptical and narcissistic man, Charles's first love is himself. His second love is also himself. He is afraid of women and trembles around them
History: His mother raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels the way he acts is they only way to get by in the world; and to reunite with his old friends
Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Nature, Adventurer. Occupation: Animal Trainer
Voice: Slow speaker
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 2200 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Patrick Merton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, tan cloak. He is portly but not overly obese. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel unseeing eyes seem to look past you.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is obsessed with finding treasure.
History: Born to a Layabout, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Regain custody of his daughter; and wants to work out more often
Ideals: Athletic. Flaws: Disease. Bonds: Adventurer, Poor, Attractive, Family. Occupation: Glassblower
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Amber (100 gp). Iolite (70 gp). Moonstone (70 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
