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NPC Generator

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Advanced [show]


Peter Milton, Male Human [Permalink]

Personal [hide]

Description: This northern man typically wears a sleeveless long coat of deep yellow leather and dull red iron scale mail. His clothes are grease stained in places. His red hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to loving parents in a slum to the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He hasn't been sleeping well lately.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Poor, Immigrant. Occupation: Server

Voice: Rhymes sentences (sorry)

Attributes [hide]

Peter Milton, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)12 (+1) 15 (+2)12 (+1)
Skills Athletics +2, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1

Possessions: 25000 sp. 1 Minor magic item.


Social Check DCs


Heward Kent, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His chestnut hair is styled in orderly dreadlocks. He has hazel eyes and a pastel hat with a black feather.

Personality: He is extraordinarily eccentric. He is obsessed with finding treasure.

History: He was born at the edge of vast plains. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and he wants revenge against brigands

Flaws: Insane, Fearful. Bonds: Adventurer, Nature, Enemies. Occupation: Adventurer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Heward Kent, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)14 (+2) 10 (+0)11 (+0)
Skills Acrobatics +2, Arcana +4
Senses Passive Perception 10
Languages Common, Infernal, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: Just what you see.


Social Check DCs


Dustin Cromwell, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this eastern man has the majority of his body covered in plate. He keeps his brown hair in a flapper bob. He has several tiny topaz earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and to prove his worth to the world

Ideals: Athletic, Joker. Flaws: Impulsive. Bonds: Rich. Occupation: Barrister

Voice: Uses lots of figures of speech

Attributes [hide]

Dustin Cromwell, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)11 (+0) 15 (+2)10 (+0)
Skills Medicine +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gunter Easton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears an entirely green suit with blue socks and a vest with buckled shoes. His black hair is knotted and matted. He has a tattooed face.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is harsh and unforgiving.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Gunter has worked very hard to control his curse. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He wants revenge against illithids.

Flaws: Antagonistic, Disease. Bonds: Enemies, In love. Occupation: Beggar

Voice: Draws out vowels

Attributes [hide]

Gunter Easton, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)12 (+1) 13 (+1)9 (-1)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Amber (40 gp).


Social Check DCs


Bernard Remington, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape, marred by sweets. He wears a feathered hat to cover his moderate length white hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A true patriot, Bernard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Shy. Bonds: Military, Criminal record. Occupation: Fisher

Voice: Jittery and nervous

Attributes [hide]

Bernard Remington, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)11 (+0) 7 (-2)10 (+0)
Skills Acrobatics +1, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: Moonstone (20 gp). Amethyst (120 gp).


Social Check DCs

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