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NPC Generator

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Advanced [show]


Bertram Shirley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man prefers to wear black clothing when he does not wear armor. His hair is white and curly. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He is obsessed with his god.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Navigator arts, while his father instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: He is unsatisfied with his job; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic. Bonds: Religious, Rich, Immigrant, Job. Occupation: Navigator

Voice: High pitched and raspy

Attributes [hide]

Bertram Shirley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)7 (-2) 9 (-1)11 (+0)
Skills Religion +0, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Hugh Cooper, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears silk and lounges about seductively. His red hair is lengthy. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has always had a great fascination with Human culture. He also has developed a complete distrust of the Glassblower profession.

History: Born to a Glassblower, his mother struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He's also a talented Glassblower, but doesn't like to broadcast it.

Motivation: Further expansion of business; and balancing his hectic life and new interpreter responsibilities is difficult

Flaws: Addict, Racist. Bonds: Attractive, Poor, Job. Occupation: Interpreter

Voice: Prounounces S like Z

Attributes [hide]

Hugh Cooper, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 8 (-1)17 (+3) 16 (+3)12 (+1)
Skills Intimidation +3, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1200 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Heward Appleton, Male Human [Permalink]

Personal [hide]

Description: A 5'7" northern man, he dresses in collared shirts and wears a proper scarf over his head. He has done his best to style his brown hair to look like a famous performer. He is baby faced.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was born at the edge of vast plains. There was a wharf not far from home where he often wandered off to fish. Since then, he has sought to make the best of life.

Motivation: To get a good night's sleep; and wants to have a good time and be beloved

Ideals: Artistic, Optimist. Flaws: Selfish, Insomniac. Bonds: Nature. Occupation: Fortune-teller

Voice: Laughs frequently while speaking

Attributes [hide]

Heward Appleton, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)13 (+1) 15 (+2)8 (-1)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Azurite (7 gp). Amethyst (160 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Chad Home, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'3" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His head has been shaved. His gray eyes dart from person to person to random spaces in the air.

Personality: He is very quiet and rarely speaks above a whisper. He cannot resist a sob story and will often dote over anyone who has one.

History: He comes from a rich southern family. He was an apprentice working in his father's forge. He has worked as a Merchant like his father before him.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Rich, Job, Criminal record. Occupation: Merchant

Voice: Smoker's lung

Attributes [hide]

Chad Home, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)13 (+1) 15 (+2)16 (+3)
Skills History +3, Intimidation +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Rock crystal (80 gp). Onyx (80 gp). 1 Masterwork studded leather. 1 Banded mail. 1 Breastplate.


Social Check DCs


Charles Kelsey, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this eastern man wears green trousers with white and brown striped suspenders. He wears various colorful collared shirts. His silver hair is still thick. This amber eyed easterner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in a small village he learned the ways of the warrior from his father. One day when Charles was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Charles was heart-stricken from the event, and his mother started working long hours to provde for them. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants him found; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Joker, Fighting. Flaws: PTSD. Bonds: Family. Occupation: Ploughman

Voice: Rolls R's

Attributes [hide]

Charles Kelsey, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)8 (-1) 11 (+0)8 (-1)
Skills Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1400 sp.


Social Check DCs

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