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Advanced [show]


Odo Clive, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He dresses in blue turtlenecks beneath a red coat with black slacks. He has a hunchback. His hair is red and curly. He has a dull look in his green eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Sold as a small child to a brothel owner, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor, Slave. Occupation: Carpenter

Voice: Creaky witch voice

Attributes [hide]

Odo Clive, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)16 (+3) 9 (-1)14 (+2)
Skills Athletics +2, Deception +4
Senses Passive Perception 9
Languages Common, Ignan, Orc, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 13000 cp.


Social Check DCs


Ernest Spalding, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a large brown jacket. He wears his chestnut hair down. His eyes, though not visible through his cowl, are violet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: Expand his business; and he is terrified, and will act out of fear

Ideals: Optimist. Flaws: Fearful. Bonds: Rich, Mentor, Job. Occupation: Cartwright

Voice: Sounds elderly

Attributes [hide]

Ernest Spalding, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)15 (+2) 16 (+3)14 (+2)
Skills Animal Handling +5, Nature +4
Senses Passive Perception 13
Languages Common, Gnoll, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Tiger eye turquoise (6 gp).


Social Check DCs


Everard Shelly, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His whole body is exceptionally muscular. He has a very tight haircut. His skin is flawless and his amber eyes scan people very quickly.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: Sabotage a competitor.

Bonds: Poor, Immigrant, Attractive, Enemies, Job. Occupation: Adventurer

Voice: Squeaky

Attributes [hide]

Everard Shelly, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)17 (+3) 12 (+1)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Draconic, Orc, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Balimaar Stanley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a red coat over a tan low-cut shirt, and a top hat upon his head. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He never swears and excessively uses polite adverbs when speaking. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His mother raised him in a mountain cabin. Balimaar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. During his travels, Balimaar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Balimaar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Balimaar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage

Ideals: Optimist. Flaws: Disease. Bonds: Adventurer, Nature, Family. Occupation: Animal Trainer

Voice: Smoker's lung

Attributes [hide]

Balimaar Stanley, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)16 (+3) 16 (+3)9 (-1)
Skills Intimidation +1, Stealth +2
Senses Passive Perception 13
Languages Common, Draconic, Goblin, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Guy Windsor, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is dressed in a clean grey cloak covering his clean studded leather, marred by beers. His hair, while still mostly black, has prominent grey streaks. He wears a mask on his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not believe in violence as a means to an end. He is a dedicated Tailor but believes his peers are too gung-ho.

History: He was born to a criminal king-pin and mafia family Through the years after Guy was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Guy's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Ideals: Opinionated, Pacifist. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Tailor

Voice: Whispers

Attributes [hide]

Guy Windsor, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 8 (-1)13 (+1) 14 (+2)14 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp.


Social Check DCs

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