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NPC Generator

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Advanced [show]


Gilbert Pinkerton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has styled his black hair well, parting it to the right. He has a dull look in his violet eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born into a rich family. His father took him hunting and taught him how to get in the mind of other creatures. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Miller

Voice: German accent

Attributes [hide]

Gilbert Pinkerton, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 5 (-3)16 (+3) 12 (+1)15 (+2)
Skills Sleight of Hand +0, Stealth +0
Senses Passive Perception 11
Languages Common, Draconic, Terran, Aquan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp. Red spinel (130 gp). Jet (130 gp).


Social Check DCs


Patrick Darby, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His black hair is still thick. His blue eyes dart from person to person.

Personality: Patrick speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Gifted from a young age, Patrick studied abroad. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has worked as a Interpreter like his father before him.

Motivation: To prove his worth to the world; and he wants to meet his childhood hero

Ideals: Impeccable, Gifted. Flaws: Impulsive. Bonds: Adventurer, Job. Occupation: Interpreter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Patrick Darby, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)11 (+0) 10 (+0)12 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Reynard Abram, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a long white beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Has a crush, Adventurer. Occupation: Bounty Hunter

Voice: Shortens vowels

Attributes [hide]

Reynard Abram, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)9 (-1) 15 (+2)10 (+0)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Tiger eye turquoise (11 gp). 4 Alchemist’s fire.


Social Check DCs


Wymar Kenley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a yellow costume with the symbols of the sun god on his torso. His long black hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a habit of throwing himself into exceedingly dangerous situations.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: Many gnolls want him driven away; and a deep hatred of gnolls

Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Slave, Enemies. Occupation: Soapmaker

Voice: Slurs words

Attributes [hide]

Wymar Kenley, Male Human Fighter 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 10 (+0)11 (+0)
Skills History +5, Survival +3
Senses Passive Perception 10
Languages Common, Giant, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gerald Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many violet ritualistic tattoos. He is wearing a long, grey cloak. His chestnut hair is long and unkept. His eyes are blue.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a island tribe. Gerald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerald decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wishes to resurrect an old love; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly, Insomniac. Bonds: Adventurer, Nature, Criminal record, In love. Occupation: Sculptor

Voice: Australian accent

Attributes [hide]

Gerald Rutherford, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 7 (-2)9 (-1) 6 (-2)12 (+1)
Skills Animal Handling +0, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 9000 cp. Aquamarine (800 gp). Star rose quartz (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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