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NPC Generator

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Advanced [show]


Kyle Pickering, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is thinning but still full. He has a tattooed face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. As long as the job gets done he does not care how it got done.

History: Born in the east his family was never financially stable. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Professionalism, Gifted. Flaws: Secretive. Bonds: Poor, Guardian. Occupation: Fortune-teller

Voice: Soothing and warm

Attributes [hide]

Kyle Pickering, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)12 (+1) 13 (+1)9 (-1)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 1 Chain shirt.


Social Check DCs


Gerald Clapham, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is wearing a long, white cloak. With a patchy brown beard and wild brown hair. His eyes are brown and catlike.

Personality: He dislikes all the random violence that takes place in the west. He has all his life been fascinated with painting.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Sage mother left him crippled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Pacifist, Artistic, Persistence. Flaws: Disease. Bonds: Adventurer. Occupation: Bookbinder

Voice: Old thin voice

Attributes [hide]

Gerald Clapham, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 4 (-3)10 (+0) 16 (+3)16 (+3)
Skills History +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 24000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Adam Kenley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a grey and brown robe with the hood down. He is bald on top and has large auburn tufts of hair around his ears. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born a particularly ugly child, much to the horror of his parents. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to travel the world and help people.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Butcher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Adam Kenley, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)15 (+2) 15 (+2)13 (+1)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Abyssal, Aquan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Frederick Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his green robe. With bright blonde hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He will rave to anyone who will listen. He also is a firm believer in the manly ideal.

History: He was born in a small mountains village. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Ugly, Insane, Impulsive. Bonds: Nature, Rich. Occupation: Fisher

Voice: Shortens vowels

Attributes [hide]

Frederick Brownrigg, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 7 (-2)14 (+2) 16 (+3)6 (-2)
Skills Intimidation +0, Investigation +4
Senses Passive Perception 13
Languages Common, Abyssal, Ignan
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Adelard Winthrop, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear violet clothing when he does not wear armor. His red hair is kept up in a ponytail inside a deerstalker hat. His eyes are violet and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in a small village he learned the ways of the warrior from his mother. His druidic abilities were realized during a raid on his village. He struck the Sculptor job and began his own company from there.

Motivation: To be a Roofer again.

Ideals: Gifted, Fighting. Bonds: Poor, Religious, Job. Occupation: Sculptor

Voice: Speaks like tongue is numb

Attributes [hide]

Adelard Winthrop, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)11 (+0) 11 (+0)12 (+1)
Skills Investigation +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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