Patrick Tindall, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has brown eyes and a grey hat with a tan feather.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to make almost anything out of random pieces of junk.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with a spirit at a very young age, Patrick has worked very hard to control his curse. Since then, he has sought to make the best of life.
Motivation: He is greedy; and money/treasure
Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Rich. Occupation: Shepherd
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Don Colton, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with Stetson hat. He is bald on top and has large red tufts of hair around his ears. His blue eyes lackadaisically let the world flow into them.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 18th year, his parents were killed by a goblins raid, leaving Don alone in the world. After a stint in an orphanage, he was adopted. Recently he has begun working with bootleggers and crooks.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Flaws: Ugly, Insane. Bonds: Enemies, Criminal record, Slave. Occupation: Detective
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Auran, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Blue sapphire (800 gp).
Anthony Carlyle, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears dark leathers with embroidery. He has moderate length silver hair. He is baby faced.
Personality: He acts crazy and hedonistic. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Anthony lived on a farm with his father, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He's also a talented Laborer, but doesn't like to broadcast it.
Motivation: Meet up once more with his childhood friend; and expand his business
Flaws: Hedonist. Bonds: Family, Rich, Job, Adventurer. Occupation: Beggar
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.
Jocelyn Tattersall, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears just a white suit. He has moderate length chestnut hair. His face is scarred and worn.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.
Motivation: To prove his worth to the world; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor. Occupation: Spy
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 1 Masterwork Common Melee.
Adelard Stanton, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Merchant does. He carries with him a set of whips, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His hair is long and black with streaks of silver, and is pulled back with small tan clips. His beard is silver, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.
Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has dedicated himself to building a better world.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Fighting. Bonds: Job, Adventurer, Immigrant, Rich. Occupation: Merchant
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Terran, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2500 sp. 3 Alchemist’s fire. 4 Antitoxin. 3 Alchemist’s fire.
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