Trey Tewksbury, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His golden hair has been sun bleached extensively. His face is covered beneath a completely black helmet.
Personality: He hates Humans with a passion. As such he is filled with self loathing. The war was a terrible time for him, and Trey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Human compassion.
Flaws: Ugly, Racist, Depressed. Bonds: Military. Occupation: Fisher
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 17 (+3) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1700 sp.
Richard Marleigh, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and he perpetually has his morningstar ready. His blonde hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends.
Ideals: Fighting, Disciplined. Bonds: Adventurer, Religious, Debt. Occupation: Sage
Voice: Indian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 17 (+3) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Orc
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
Possessions: 19000 cp. Obsidian (5 gp). Sardonyx (80 gp).
Guy Allerton, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Detective. He has a slight overbite and is overall scrawny. His black hair has been sun bleached extensively. His eyes are likewise violet. His teeth are white and perfect.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses divination through singing.
History: Gifted from a young age, Guy studied abroad. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Money/treasure; and human compassion
Ideals: Joker, Gifted, Logical. Flaws: Racist. Bonds: Attractive, Rich. Occupation: Detective
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 6000 cp.
William Van Es, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a pastel suit, green shirt, and black tie. His hair is auburn and curly. He has a tattooed face.
Personality: He dislikes all the random violence that takes place in the south. Animals are drawn to him, and he is able to talk to them.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Bounty Hunter and found it very stressful. He moves from town to town, unable to find a place to settle.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Pacifist, Gifted. Bonds: Job, Immigrant, Adventurer. Occupation: Bounty Hunter
Voice: Australian accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 10000 cp.
Richard Southey, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He has a moderate pudge and is not very fit. His white hair is cut short with large spiked bangs in the front. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is fixated on the number 78. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Fortune-teller.
Motivation: An old rival family wants him found; and he is not mentally stable, and does not behave rationally
Ideals: Impeccable. Flaws: Insane. Bonds: Rich, Job, Family. Occupation: Fortune-teller
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 15 (+2) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Celestial, Infernal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 200 gp. 1 Masterwork Thieves’ tools.
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