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NPC Generator

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Advanced [show]


Charles Lester, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in an above average manner. His silver hair is cut short with large spiked bangs in the front. His blue eyes peer out from beneath his feathered green hat.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He would rather hide behind his crafts than deal with other people.

History: Gifted from a young age, Charles studied abroad. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted arcane powers by his dying sister.

Motivation: Wants his loneliness to end; and he seems to be bored by most things

Ideals: Joker, Artistic, Gifted. Flaws: Shy. Bonds: Attractive. Occupation: Engraver

Voice: Gruff and masculine

Attributes [hide]

Charles Lester, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)16 (+3) 13 (+1)8 (-1)
Skills Acrobatics +4, History +5
Senses Passive Perception 11
Languages Common, Giant, Ignan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 200 gp. Rhodochrosite (10 gp). Rock crystal (70 gp). Moss agate (10 gp).


Social Check DCs


Theobald Ridley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is dressed in a clean violet cloak covering his clean studded leather. Beneath his clothing is a huge mess of scar tissue. His long brown hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a font of random trivia from the lore and stories he has discovered

History: Gifted from a young age, Theobald studied abroad. After coming to the age of reason, Theobald took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Theobald and his spouse have recently divorced.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Logical, Gifted. Flaws: Ugly, Antagonistic. Bonds: Slave. Occupation: Cartwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Theobald Ridley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)11 (+0) 15 (+2)15 (+2)
Skills Arcana +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Bertram Heiser, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. His red hair is kept up in a ponytail inside a small hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is an amazing painter.

History: A powerful slaver made him what he is. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and his religion dominates his actions

Ideals: Joker, Gifted. Flaws: Insane. Bonds: Mentor, Religious. Occupation: Barkeep

Voice: Posh accent

Attributes [hide]

Bertram Heiser, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)15 (+2) 16 (+3)11 (+0)
Skills Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Malachite (16 gp). Eye agate (16 gp). Coral (160 gp).


Social Check DCs


Everard Palomarez, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with blue highlights, and long tan pants that bunch up around his shoes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.

Personality: He can speak with the recently deceased. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After months of barely getting by, Everard managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: A rival would like him out of the picture; and seeks redemption

Ideals: Gifted, Justice. Flaws: Ugly, Disease. Bonds: Criminal record, Rich. Occupation: Sage

Voice: Speaks with back of mouth

Attributes [hide]

Everard Palomarez, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)15 (+2) 8 (-1)12 (+1)
Skills History +4, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Hourglass.


Social Check DCs


William Hackney, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a long, brown cloak. His golden hair is greasy and uncared for. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an apprentice working in his mother's forge. By chance he met his brother recently and the two have been together since.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Family, Criminal record. Occupation: Stylist

Voice: Slurs words

Attributes [hide]

William Hackney, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 11 (+0)10 (+0) 15 (+2)12 (+1)
Skills Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (1200 gp).


Social Check DCs

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