Ralf Pickering, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear flannel. With bright blonde hair and a scraggly beard. His face is covered beneath a completely black helmet.
Personality: He is a Seamstress first and foremost. He believes firmly that knowledge should be universal. As long as the job gets done he does not care how it got done.
History: He was raised in a white middle class family as the only child. Cursed with lycanthropy at a very young age, Ralf has worked very hard to control his curse. He ran away from his former home and has been making his living as a Seamstress for the past few years.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Professionalism. Flaws: Mundane, Disease. Bonds: Job. Occupation: Seamstress
Voice: Slurs words
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Simon Hadley, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is red, silky, and of moderate length. His green eyes peer out from beneath his wide-brimmed blue hat.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He never wears the same outfit twice, unless he absolutely has to.
History: He got into the Gardener business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted from career to career and currently works as a Gardener.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Artistic. Bonds: Attractive, Adventurer, Job. Occupation: Gardener
Voice: Soft and melodious
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 15 (+2) | 8 (-1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp.
Dean Jacobs, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is short and white. His fierce green eyes like to dwell on things.
Personality: He hates Humans with a passion. As such he is filled with self loathing. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Dean was born the youngest of three triplets. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has since lost track of the people in his past.
Motivation: A strong sense of loyalty to Human people; and wants to raise his children well
Ideals: Joker. Flaws: Racist, Insane. Bonds: Attractive, Family. Occupation: Shipwright
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1200 sp.
Alexandre Atterton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear white clothing when he does not wear armor. He has dyed his greying silver hair a little too much giving a sharp silver color. His blue eyes dart from person to person to random spaces in the air.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He enjoys reading and quiet.
History: He comes from a rich eastern family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Masseuse kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day; and he uses money and sex appeal to get what he needs
Ideals: Logical. Bonds: Attractive, Rich, Criminal record. Occupation: Masseuse
Voice: Loud with bravado
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 7 (-2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1300 sp. 1 Buckler.
Percival Ryley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a brown shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He has shaved his head bald. His green unseeing eyes seem to look past you.
Personality: He can speak with the recently deceased. He plays an instrument quite well.
History: Born in the west to a Fortune-teller, Percival learned a great deal about his father's area of expertise. Percival was born on a far western mountains where he grew up under the tutelage of his father, an expert Fortune-teller. He moves from town to town, unable to find a place to settle.
Motivation: To be a Dyer again.
Ideals: Gifted, Artistic. Flaws: Disease. Bonds: Job, Immigrant. Occupation: Fortune-teller
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 17 (+3) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3
Possessions: 200 gp.
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