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NPC Generator

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Advanced [show]


Shane Tinley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, but even with his fine clothing he looks run-down. He has blonde hair. He tend to wears goggles to shield his eyes.

Personality: His tongue was cut out and he uses sign language. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Slave Trader arts, while his father instructed him in etiquette, music and courtly manner. His mother was a soldier and died while he was still young. Shane was left his mother's suit of armor and trained in its use and care. He now spends his time doing works of charity.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Rich, Military. Occupation: Slave Trader

Voice: Speaks like tongue is numb

Attributes [hide]

Shane Tinley, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)16 (+3) 17 (+3)12 (+1)
Skills Investigation +5
Senses Passive Perception 13
Languages Common, Undercommon, Giant, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3 Thunderstones.


Social Check DCs


Manfred Colby, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His head has been shaved. He has amber eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ploughman arts, while his father instructed him in etiquette, music and courtly manner. A gifted student he started as a Priest, but he got bored and became a Ploughman. He was granted psionic powers by his dying sister.

Motivation: A strong sense of loyalty to Human people; and he has money and likes to spend it

Ideals: Optimist, Gifted. Flaws: Ugly, Racist. Bonds: Rich, Job. Occupation: Ploughman

Voice: Excited and jittery

Attributes [hide]

Manfred Colby, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 16 (+3)6 (-2) 11 (+0)15 (+2)
Skills Stealth +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Henry Fawcett, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fitting clothing which further accentuates his frame. His hair is golden and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not trust anyone and sleeps with one eye open.

History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. Being a Dyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic. Flaws: Insane, Antagonistic, Insomniac. Bonds: Attractive, Criminal record. Occupation: Dyer

Voice: Relaxed voice

Attributes [hide]

Henry Fawcett, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)16 (+3) 10 (+0)17 (+3)
Skills Arcana +5, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Auran, Druidic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1800 sp.


Social Check DCs


Frederick Asheton, Male Human [Permalink]

Personal [hide]

Description: He wears a green coat over a black low-cut shirt, and a Stetson hat upon his head. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a butterfly on it. He wears a Stetson hat to cover his moderate length red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Overbrimming with self-confidence, Frederick isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He also hits on women, regardless of circumstances.

History: He was raised in a forest tribe. Frederick liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is searching for what he claims is his rightful reward.

Motivation: To clean up the streets; and he wants to meet his childhood hero

Ideals: Impeccable. Bonds: Has a crush, Nature, Adventurer, Guardian. Occupation: Miner

Voice: Sensual and smooth

Attributes [hide]

Frederick Asheton, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)8 (-1) 13 (+1)6 (-2)
Skills Investigation +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Lewis Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak. He keeps his white hair in a flapper bob. His brown eyes peer out from beneath his wide-brimmed blue hat.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Lewis took refuge in the large cave and found the beat up glaive and armor he uses now. He used his abilities to trick people and travel the world for free.

Motivation: To protect his home; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Shy. Bonds: Nature, Criminal record, Guardian. Occupation: Actor

Voice: German accent

Attributes [hide]

Lewis Myerscough, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)7 (-2) 15 (+2)12 (+1)
Skills Intimidation +3, Investigation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 4 Alchemist’s fire. 4 Thunderstones.


Social Check DCs

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