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NPC Generator

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Advanced [show]


Anthony Merton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear grey tank tops with white pants. He has shaved his head bald. He has a tattooed face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Anthony was born in the north. At a young age he loved to build and create. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He then took over the family business and is one of the better Bounty Hunter for hire.

Motivation: He feels threatened by others; and balancing his hectic life and new bounty hunter responsibilities is difficult

Ideals: Persistence. Flaws: Fearful. Bonds: Job, Rich. Occupation: Bounty Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Anthony Merton, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 12 (+1)15 (+2)
Skills Perception +3, Performance +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 14000 cp. 1 Minor magic item.


Social Check DCs


Patrick Rutland, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. He has a slight overbite and is overall scrawny. His hair is short and golden. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a great chef.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.

Motivation: He has a rivalry with the Church that dominates his actions; and to protect his home

Ideals: Gifted. Bonds: Attractive, Guardian, Religious. Occupation: Dilettante

Voice: Speaks with squeezed throat

Attributes [hide]

Patrick Rutland, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 7
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)4 (-3) 11 (+0)14 (+2) 10 (+0)14 (+2)
Skills Persuasion +4, Religion +4
Senses Passive Perception 10
Languages Common, Sylvan, Celestial
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3

Possessions: 30000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Diggory Blythe, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears red trousers with blue and black striped suspenders. He wears various colorful collared shirts. His golden hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born a particularly ugly child, much to the horror of his parents. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Impeccable. Flaws: Ugly. Bonds: Immigrant, Poor, Adventurer. Occupation: Barber

Voice: Italian accent

Attributes [hide]

Diggory Blythe, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Athletics +4, Investigation +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1600 sp. Citrine (30 gp). Deep blue spinel (500 gp). Aquamarine (500 gp).


Social Check DCs


Norman Morton, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries with him a set of warhammers on his belt, each one with a aquamarine on the hilt. He wears a deerstalker hat to cover his moderate length auburn hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He believes the world needs to unite to get rid of brigands once and for all.

History: His parents moved while he was still in utero so he is the first generation to be born here. Norman was born on a far northern forest where he grew up under the tutelage of his father, an expert Marshal. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Poor, Enemies, Immigrant. Occupation: Marshal

Voice: Deep voice with rolling R's

Attributes [hide]

Norman Morton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)11 (+0) 16 (+3)12 (+1)
Skills Perception +5, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Randal Chatham, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in a clean red cloak covering his clean studded leather. He has a small bristly mustache and wavy black hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Randal enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east.

Ideals: Athletic, Justice, Entrepeneur. Flaws: Hedonist. Bonds: Poor. Occupation: Carpenter

Voice: Soft and melodious

Attributes [hide]

Randal Chatham, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)14 (+2) 12 (+1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Celestial, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Tiger eye turquoise (12 gp).


Social Check DCs

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