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NPC Generator

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Advanced [show]


Manfred Morley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a robe, a symbol of his god around his neck, and a morningstar on his belt. He keeps his long silver hair kept up in a rat tail. He has green eyes and a tan hat with a blue feather.

Personality: He is overprotective of those who hire his services. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was very strict, and drilled into him lessons on being the perfect gentleman. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Nothing but the best is good enough for him; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Impeccable. Flaws: Mundane. Bonds: Guardian, Criminal record. Occupation: Beggar

Voice: Mousy voice

Attributes [hide]

Manfred Morley, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)12 (+1) 10 (+0)13 (+1)
Skills Animal Handling +2, Arcana +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Smoky quartz (30 gp). Sard (30 gp). Red-brown spinel (120 gp).


Social Check DCs


Conrad Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears just a brown suit. His red hair is singed and shortened. His eyes are hazel and beady.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He enjoys reading and quiet.

History: He was born several months after his father was called into army service. He moved out west to avoid the crime he committed. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Military, Criminal record. Occupation: Roofer

Voice: Relaxed voice

Attributes [hide]

Conrad Chatham, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)10 (+0) 13 (+1)18 (+4)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3

Possessions: 19000 cp.


Social Check DCs


Roland Hornsby, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His top hat is riddled with cuts and holes. His eyes are blue and beady.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A powerful necromancer made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roland fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern

Ideals: Fighting. Flaws: Ugly. Bonds: Nature, Mentor. Occupation: Beggar

Voice: Can't modulate volume

Attributes [hide]

Roland Hornsby, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)9 (-1) 14 (+2)8 (-1)
Skills Performance +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gerald Barney, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is typically in his Interpreter uniform. He has a golden handlebar mustache and slicked back golden hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Flattery will make him almost putty in your hands.

History: When he was but 8 years old his parents immigrated from the east. His childhood dream was to be a Engraver, but he was a colossal failure. He has achieved small success as a Interpreter.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult.

Ideals: Impeccable. Flaws: Selfish. Bonds: Job, Attractive, Immigrant. Occupation: Interpreter

Voice: Low rumbling, strings words together

Attributes [hide]

Gerald Barney, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)16 (+3) 17 (+3)16 (+3)
Skills Athletics +3, Performance +5
Senses Passive Perception 13
Languages Common, Ignan, Infernal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 80 pp.


Social Check DCs


John Merton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a weathered and beat up set of banded mail beneath an oversized blue coat. His brown hair is lengthy. He has gleaming, smiling brown eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: John was born the youngest of three triplets. His homeland was ravaged by war and he spent much of his life rebuilding it. By chance he met his brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a courier and was forced into it by his family

Ideals: Fighting. Flaws: Depressed, PTSD. Bonds: Family. Occupation: Courier

Voice: Gruff and masculine

Attributes [hide]

John Merton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)13 (+1) 15 (+2)11 (+0)
Skills Deception +2, Medicine +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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