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NPC Generator

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Advanced [show]


Cory Reed, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. He wears his hair in dreadlocks. He has a tattooed face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He struck the Hunter job and began his own company from there.

Motivation: Doesn't want to be a Hunter and was forced into it by his family; and to unite with his brother

Ideals: Philantrophist. Bonds: Rich, Nature, Job, Family. Occupation: Hunter

Voice: Creaky witch voice

Attributes [hide]

Cory Reed, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)15 (+2) 12 (+1)12 (+1)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Giant, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 20 pp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Roger Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a custom-built plate barding that's adorned with blue lining and desert motifs. He is tall, broad shouldered and powerfully built. He wears a feathered hat to cover his moderate length chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a criminal king-pin and mafia family Roger was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Roger decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable

Ideals: Fighting. Flaws: Mundane. Bonds: Nature, Criminal record, Religious. Occupation: Shepherd

Voice: Prounounces S like Z

Attributes [hide]

Roger Wedgwood, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)12 (+1) 12 (+1)12 (+1)
Skills Deception +3, Stealth +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


William Hackney, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a white handlebar mustache and slicked back white hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a ruthless business man, a trait he acquired from his father.

History: William was born the youngest of three triplets. He was taken from his home at a very young age. He's since become an addict/alcoholic.

Motivation: An old rival family wants him found; and he is currently in port desperately looking for someone to get him out

Ideals: Optimist, Entrepeneur. Flaws: Addict. Bonds: Family, Slave. Occupation: Farmer

Voice: Uses sign language

Attributes [hide]

William Hackney, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)9 (-1) 9 (-1)11 (+0)
Skills Athletics +3, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Aquamarine (500 gp). Onyx (70 gp). 1 Minor magic item.


Social Check DCs


Norman Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, and he perpetually has his hammer ready. He wears his chestnut hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is almost excessively polite to everyone, even when angry. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Norman lived on a farm with his father, near the main road leading to a nearby town. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his brother recently and the two have been together since.

Motivation: He's looking for his big break.

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Adventurer, Family. Occupation: Soapmaker

Voice: Scandinavian accent

Attributes [hide]

Norman Marleigh, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)10 (+0) 15 (+2)9 (-1)
Skills Arcana +2, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alexandre Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is knotted and matted. He wears a mask on his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He would rather hide behind his crafts than deal with other people.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Alexandre has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Meet up once more with his childhood friend; and wants to work out more often

Ideals: Athletic, Optimist, Artistic. Flaws: Shy, Disease. Occupation: Adventurer

Voice: Nasally tone

Attributes [hide]

Alexandre Marlowe, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)13 (+1) 8 (-1)10 (+0)
Skills Investigation +3, Nature +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Tourmaline (90 gp). Azurite (10 gp). Rose (80 gp).


Social Check DCs

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