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Advanced [show]


Lance Garfield, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears yellow painted combat armor at almost all times. His silver hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the north, but his parents moved at a very young age to the south. Cursed with unlife at a very young age, Lance has worked very hard to control his curse. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Artistic. Flaws: Disease. Bonds: Adventurer, Immigrant. Occupation: Performer

Voice: Speaks like tongue is numb

Attributes [hide]

Lance Garfield, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)13 (+1) 11 (+0)8 (-1)
Skills History +3, Performance +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Violet garnet (400 gp).


Social Check DCs


Theodoric Tickle, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears many layers of old clothing at all times. His long black hair reaches down to his waist. He has a dull look in his green eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. The war was a terrible time for him, and Theodoric does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: When he was but 3 years old his parents immigrated from the south. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Passionate. Flaws: Ugly, Depressed. Bonds: Poor, Military, Immigrant. Occupation: Shipwright

Voice: Creaky witch voice

Attributes [hide]

Theodoric Tickle, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)14 (+2) 11 (+0)13 (+1)
Skills Athletics +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Wymar Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is greying and his face has many wrinkles. He has a dull look in his green eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. His arcane abilities were realized during a raid on his village. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Opinionated, Gifted. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Stylist

Voice: Uses sign language

Attributes [hide]

Wymar Sherwood, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills Athletics +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). 1 Masterwork Common Melee.


Social Check DCs


Anthony Northcott, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear green tank tops with tan pants. His black hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a font of random trivia from the lore and stories he has discovered

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shipwright work with an outfit from a few towns over. Shipwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Shipwright job now, and dutifully fulfills any obligations he has.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against giants

Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Shipwright

Voice: Booming voice

Attributes [hide]

Anthony Northcott, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 15 (+2)10 (+0)
Skills Acrobatics +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Ignan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Diggory Hayley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He has wavy brown hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Diggory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is afraid of women and trembles around them

History: The child of northern immigrants he idolized his mother. His family was turned out during the war. He and his family wandered north to less war torn lands. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Shy, PTSD. Bonds: Immigrant, Attractive. Occupation: Barkeep

Voice: Booming voice

Attributes [hide]

Diggory Hayley, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)12 (+1) 5 (-3)12 (+1)
Skills Insight -1, Persuasion +3
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. Aquamarine (400 gp). 1 Minor magic item.


Social Check DCs

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