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NPC Generator

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Advanced [show]


Gerald Jacobs, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His left hand appears badly burned and disfigured. His moppish blonde hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was born at the edge of vast mountains. There was a wharf not far from home where he often wandered off to fish. He is searching for what he claims is his rightful reward.

Motivation: To share knowledge with the world; and he desires power and/or immortality

Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Fisher

Voice: Tuts and clicks tongue

Attributes [hide]

Gerald Jacobs, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)7 (-2) 12 (+1)13 (+1)
Skills Investigation +0, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Thomas Stanton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a long, brown, dusty cloak. He sports a flattop hair cut. His face is scarred and worn.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the south to a Laborer, Thomas learned a great deal about his mother's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He then took over the family business and is one of the better Laborer for hire.

Motivation: Obtaining odd cultural Human artifacts is his passion; and sabotage a competitor

Ideals: Passionate. Flaws: Ugly, Shy, Insane. Bonds: Job, Adventurer. Occupation: Laborer

Voice: growls and snarls, animalistic

Attributes [hide]

Thomas Stanton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)13 (+1) 7 (-2)11 (+0)
Skills Athletics +2, Perception +0
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


John Mori, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a black shirt with thin white vertical stripes and red pants. His silver hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: Abrasive and pushy, he has a hard time making friends. He feeds upon the attention of others.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Religious, Nature. Occupation: Map Maker

Voice: Posh accent

Attributes [hide]

John Mori, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 10 (+0)8 (-1) 9 (-1)16 (+3)
Skills Animal Handling +1, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1900 sp. Sard (20 gp). Onyx (20 gp). Fire opal (400 gp).


Social Check DCs


Percival Prescott, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears bulky black painted plate armor. His brown hair is smooth and relatively long. His eyes are gray and beady.

Personality: Aggressive, abrasive, and angry, Percival embodies much of what other species detest in the Humans. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Gifted from a young age, Percival studied abroad. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he wants revenge against illithids

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Enemies, Immigrant. Occupation: Layabout

Voice: Thin and wheezing

Attributes [hide]

Percival Prescott, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)17 (+3) 14 (+2)17 (+3)
Skills Animal Handling +4, Deception +5
Senses Passive Perception 12
Languages Common, Aquan, Halfling, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gunter Graeme, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he does not wear sleeves and tends to eschew shirts when he can avoid it, and is pretty ugly. He wears his auburn hair up in a very large beehive style do. His amber eyes peer out from beneath his deerstalker grey hat.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: From birth he was tutored by a cruel and relentless mentor. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He loathes his own lifestyle; and human compassion

Flaws: Ugly, Depressed, Antagonistic, Racist. Bonds: Mentor. Occupation: Glassblower

Voice: Low and grunting

Attributes [hide]

Gunter Graeme, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)16 (+3) 10 (+0)16 (+3)
Skills Athletics +2, Deception +5
Senses Passive Perception 10
Languages Common, Giant, Sylvan, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5

Possessions: Just what you see.


Social Check DCs

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