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NPC Generator

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Advanced [show]


Heward Marleigh, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this southern man wears suspenders and tan workpants. His shirt is violet, and he wears a heavy tan leather apron most of the time. His silver hair and beard is wavy and long. He is baby faced.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Servant arts, while his father instructed him in etiquette, music and courtly manner. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker. Bonds: Attractive, Rich, Slave. Occupation: Servant

Voice: Uses sign language

Attributes [hide]

Heward Marleigh, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)14 (+2) 15 (+2)16 (+3)
Skills Deception +5, Religion +4
Senses Passive Perception 12
Languages Common, Sylvan, Terran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Solomon Jacobs, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a long golden beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Fisher business at a young age. A few years later when the west was not economically sound they moved to his current location. He inherited the family business which he has now maintained for 13 years.

Motivation: Sabotage a competitor.

Ideals: Philantrophist, Optimist. Bonds: Poor, Job, Immigrant. Occupation: Fisher

Voice: Laughs frequently while speaking

Attributes [hide]

Solomon Jacobs, Male Human Fighter 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)5 (-3) 11 (+0)14 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Shane Shelley, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. He wears a wide-brimmed hat to hide his balding. His violet eyes dart from person to person to random spaces in the air.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a xeno-phobe, disliking non-Humans.

History: Shane was raised in a hard working conservative environment. Cursed with lycanthropy at a very young age, Shane has worked very hard to control his curse. He has worked as a Barkeep like his father before him.

Motivation: He would like to get married and retire; and to settle down with his crush

Flaws: Shy, Racist, Disease. Bonds: Job, Has a crush. Occupation: Barkeep

Voice: Russian accent

Attributes [hide]

Shane Shelley, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)14 (+2) 15 (+2)16 (+3)
Skills Animal Handling +4, Performance +5
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. Zircon (50 gp). Jet (140 gp). Tiger eye turquoise (5 gp). Black pearl (200 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


Ernest Everly, Male Human [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce blue eyes like to dwell on things.

Personality: He is very quiet and rarely speaks above a whisper. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in a small village he learned the ways of the warrior from his father. Ernest was born on a far western desert where he grew up under the tutelage of his father, an expert Farmer. He moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love.

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, In love, Immigrant. Occupation: Farmer

Voice: American accent

Attributes [hide]

Ernest Everly, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)9 (-1) 16 (+3)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2800 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Justin Graeme, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a yellow armored body suit, with a simple green line shooting up and back down. His long blonde hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a bit of a xeno-phobe, disliking non-Humans.

History: When he was but 6 years old his parents immigrated from the west. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Racist. Bonds: Immigrant. Occupation: Servant

Voice: Whispers

Attributes [hide]

Justin Graeme, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)8 (-1) 5 (-3)7 (-2)
Skills Intimidation +0, Nature +1
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 18000 cp.


Social Check DCs

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