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Advanced [show]


Ernest Marlee, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and carries crossbows. His red hair is heavily combed to the right. His eyes are brown and catlike.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born several months after his father was called into army service. His father took him hunting and taught him how to get in the mind of other creatures. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist, Extrovert. Bonds: Military, Nature. Occupation: Sellsword

Voice: Creaky witch voice

Attributes [hide]

Ernest Marlee, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 6 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)12 (+1) 17 (+3)11 (+0)
Skills Deception +2, Stealth +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2500 sp.


Social Check DCs


Kody Acton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a grey coat over a brown low-cut shirt, and a Stetson hat upon his head. He has styled his golden hair well, parting it to the right. His skin is flawless and his blue eyes scan people very quickly.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Animals are drawn to him, and he is able to talk to them.

History: The child of a Beggar, who enjoyed hunting, Kody was taken on many hunting expeditions. A gifted student he started as a Beggar, but he got bored and became a Stableman. He has drifted from career to career and currently works as a Stableman.

Motivation: To be a Beggar again; and wants to open a new tavern

Ideals: Impeccable, Gifted. Bonds: Attractive, Nature, Job. Occupation: Stableman

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Kody Acton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)12 (+1) 14 (+2)9 (-1)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Solid gold idol (700 gp). A silver and pearl hairclip (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Guy Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. His auburn hair is kept up in a ponytail inside a feathered hat. His eyes, though not visible through his cowl, are blue.

Personality: He speaks before he thinks and is too direct. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A few years later when the north was not economically sound they moved to his current location. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: He's in love; and to prove his worth to the world

Flaws: Impulsive. Bonds: Adventurer, Rich, Immigrant, Has a crush. Occupation: Servant

Voice: Russian accent

Attributes [hide]

Guy Eastaughffe, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)9 (-1) 13 (+1)16 (+3)
Skills Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Drogo Elton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His brown hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: He has a massive crush on the younger sibling of the Sailor who has hired him part-time. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His arcane abilities were realized during a raid on his village. He has gone from town to town working and never settling down anywhere, but has fallen for a local Tailor. He hasn't told them the truth, but wants to settle down with them.

Motivation: To prove his worth to the world; and he would like to get married and retire

Ideals: Gifted. Flaws: Forgetful, Impulsive. Bonds: Has a crush, Poor. Occupation: Sailor

Voice: Aggressive tone

Attributes [hide]

Drogo Elton, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)15 (+2) 14 (+2)9 (-1)
Skills Performance +1, Religion +4
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Trollope, Male Human [Permalink]

Personal [hide]

Description: This western man wears a white deerstalker hat and white clothes. His clothes are grease stained in places. His moppish golden hair is in a traditional bowl cut. His eyes are likewise gray. His teeth are white and perfect.

Personality: Trym is depressed about a lot of things. He tends to be a nihilist. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in the west, but his parents moved at a very young age to the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he feels kind of lost in life

Flaws: Depressed, Insane. Bonds: Poor, Immigrant, Attractive, Military. Occupation: Gardener

Voice: Forgets to breathe while speaking

Attributes [hide]

Trym Trollope, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 13 (+1)10 (+0) 13 (+1)10 (+0)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1

Possessions: 1300 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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