Gerald Graham, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has styled his blonde hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a small toy that he constantly fidgets with.
History: He is the product a well kept family trust fund and as such has never really known need. Like his mother and his brother before him, after school he went straight into learning to become a Cartwright. He has worked as a Cartwright like his mother before him.
Motivation: He's looking for his big break; and sabotage a competitor
Ideals: Joker. Flaws: Addict. Bonds: Rich, Job, Adventurer. Occupation: Cartwright
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Hugh Browning, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'5". He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has chestnut hair. His eyes are brown and catlike.
Personality: He is business-like. He takes instructions and follows them to the letter. Hugh enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When Hugh reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Professionalism. Flaws: Ugly, Hedonist, Disease. Bonds: Military. Occupation: Guard
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4
Possessions: 200 gp.
Chad Stanton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a violet tunic with black highlights, and long blue pants that bunch up around his shoes. He has a very tight haircut. He has a dull look in his amber eyes.
Personality: He dislikes all the random violence that takes place in the west. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Chad lived on a farm with his father, near the main road leading to a nearby town. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Chad grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Chad. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Pacifist. Bonds: Enemies, Family, Criminal record. Occupation: Herbalist
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Ignan, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 80 pp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). 1 Masterwork Common Melee.
Heward Morton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is still thick. His eyes are violet and catlike.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He enjoys reading and quiet.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Logical. Flaws: Racist. Bonds: Religious, Enemies. Occupation: Glassblower
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Halfling, Auran
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
Possessions: 700 gp. Blue quartz (5 gp). Hematite (5 gp). Obsidian (5 gp). Black opal (600 gp).
Patrick Wade, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses well, typically a more casual-formal manner. His hair is greying and his face has many wrinkles. This amber eyed northerner is not easily forgotten.
Personality: He is very quiet and rarely speaks above a whisper. He plays an instrument quite well.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His mother took him hunting and taught him how to get in the mind of other creatures. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Nature, Adventurer. Occupation: Barrister
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 18 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Terran, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
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