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NPC Generator

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Advanced [show]


John Emsworth, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears tight fighting clothing, which leaves very little to the imagination. His whole body is exceptionally muscular. His chestnut hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He plays an instrument quite well.

History: He was born in the north. John was born on a far northern mountains where he grew up under the tutelage of his father, an expert Mayor. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Fighting, Philantrophist, Artistic. Flaws: Insane. Bonds: Immigrant. Occupation: Mayor

Voice: Gruff and masculine

Attributes [hide]

John Emsworth, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Bertram Beverly, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He dresses in green turtlenecks beneath a white coat with black slacks. His auburn hair is greasy and uncared for. He has a tattooed face.

Personality: He likes to make people angry or surprised. Animals are drawn to him, and he is able to talk to them.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Knight

Voice: Forgets to breathe while speaking

Attributes [hide]

Bertram Beverly, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)17 (+3) 8 (-1)15 (+2)
Skills Nature +5, Perception +1
Senses Passive Perception 11
Languages Common, Terran, Ignan, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Hugh Hallewell, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He is bald on top and has large golden tufts of hair around his ears. His amber eyes peer out from beneath his top pastel hat.

Personality: He is overprotective of those who hire his services. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: The child of a Weaver, who enjoyed hunting, Hugh was taken on many hunting expeditions. He was taken from his home at a very young age. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and to clean up the streets

Flaws: Ugly. Bonds: Guardian, Immigrant, Nature, Slave. Occupation: Gardener

Voice: Squeaky

Attributes [hide]

Hugh Hallewell, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)15 (+2) 14 (+2)17 (+3)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 12
Languages Common, Aquan, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5

Possessions: 11000 cp. 1 Backpack. 1 Good lock. 1 Magnifying glass.


Social Check DCs


Frederick Nash, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. He has styled his red hair well, parting it to the right. He has gleaming, smiling green eyes.

Personality: He is extraordinarily eccentric. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult.

Flaws: Ugly, Insane. Bonds: Criminal record, Rich, Job. Occupation: Locksmith

Voice: Jamaican accent

Attributes [hide]

Frederick Nash, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)13 (+1) 14 (+2)8 (-1)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arnold Hadley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears dark leathers with embroidery, marred by beers. His hair is blonde and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with finding treasure.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Ugly, Insomniac, Terse. Bonds: Adventurer, Rich. Occupation: Cartwright

Voice: Speaks with lips pursed

Attributes [hide]

Arnold Hadley, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)9 (-1) 13 (+1)16 (+3)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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