Drogo Asheton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is renowned for his bright grey suits and hats. His hair is cut close to his head. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Sold as a small child to a slaver, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to raise his children well; and to reunite with his absent mother
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Family, Mentor, Nature. Occupation: Shepherd
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Orc, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4
Possessions: Just what you see.
John Addington, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears dark leathers with embroidery and is in decent physical shape. His chestnut hair, when down, is lengthy. He wears an eyepatch.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is used to getting what he wants. In part because he is a meticulous planner.
History: John was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He left for the north, certain he would find work there.
Motivation: Balancing his hectic life and new Ruler responsibilities is difficult.
Ideals: Athletic, Professionalism. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Ruler
Voice: Speaks in third person
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 47000 sp. Peridot (70 gp).
Randal Hamilton, Male Human [Permalink]
Personal [hide]
Description: He wears dull green sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case, and carries hammers. His long white hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is irascible and easily irritated. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born in the east. A few years later when the south was not economically sound they moved to his current location. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he desires power and/or immortality
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Dilettante
Voice: Spanish accent
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 16000 cp.
Heward Lester, Male Human [Permalink]
Personal [hide]
Description: He wears brown painted combat armor at almost all times. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.
Personality: He loves telling others what to do and how they should feel about things. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Heward was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Opinionated, Philantrophist. Bonds: Attractive, Religious. Occupation: Layabout
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3100 sp. Malachite (15 gp). Red garnet (140 gp).
Jocelyn Clapham, Male Human [Permalink]
Personal [hide]
Description: He wears violet trousers with blue and violet striped suspenders. He wears various colorful collared shirts, and he perpetually has his mace ready. His golden hair is drawn into a tight pony tail with a rose scrunchie. He wears a mask on his face.
Personality: He dislikes all the random violence that takes place in the east. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He is a Succubi in disguise. At a young age his mother died while driving off some drow. His father being the stubborn sort decided to stay and helped train him in mace use. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.
Ideals: Fighting, Pacifist, Logical. Bonds: Adventurer, Enemies. Occupation: Navigator
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
Possessions: Just what you see.
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