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NPC Generator

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Advanced [show]


Solomon Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with white socks and a vest with buckled shoes. He has a long chestnut beard with little hanging trinkets. His gray unseeing eyes seem to look past you.

Personality: He never swears and excessively uses polite adverbs when speaking. He works hard and plays hard.

History: Solomon lived on a farm with his father, near the main road leading to a nearby town. His father was very strict, and drilled into him lessons on being the perfect gentleman. Since then, he has sought to make the best of life.

Motivation: Nothing but the best is good enough for him; and regain custody of his daughter

Ideals: Optimist, Impeccable. Flaws: Disease, Hedonist. Bonds: Family. Occupation: Spice Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Solomon Halsey, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)10 (+0) 14 (+2)15 (+2)
Skills Arcana +2, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Charles Norton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries a battered lance and tarnished greataxe as well. He has styled his black hair well, parting it to the right. His gray unseeing eyes seem to look past you.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also has developed a complete distrust of the Apothecary profession.

History: Gifted from a young age, Charles studied abroad. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Rich, Job, Adventurer. Occupation: Herbalist

Voice: Low range voice

Attributes [hide]

Charles Norton, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)10 (+0) 10 (+0)16 (+3)
Skills Acrobatics +4, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Peter Kendal, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a fancy green suit. His whole body is exceptionally muscular. He has a long blonde beard with little hanging trinkets. He has a dull look in his gray eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A true patriot, Peter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: When he was but 5 years old his parents immigrated from the west. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has achieved small success as a Dyer.

Motivation: To protect his home; and he wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Military, Job, Guardian. Occupation: Dyer

Voice: Australian accent

Attributes [hide]

Peter Kendal, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)16 (+3) 13 (+1)15 (+2)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Chad Browning, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a custom-built plate barding that's adorned with green lining and desert motifs. His auburn hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a minor phobia of water and hates getting wet.

History: Chad hails from a village terrorized by drow. He was taken from his home at a very young age. He ran away from his former home and has been making his living as a Farmer for the past few years.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and a deep hatred of drow

Flaws: Ugly, Fearful. Bonds: Job, Enemies, Slave. Occupation: Farmer

Voice: Tuts and clicks tongue

Attributes [hide]

Chad Browning, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)12 (+1) 11 (+0)6 (-2)
Skills Acrobatics +3, Persuasion +0
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +0

Possessions: 13000 cp.


Social Check DCs


Thomas Allerton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a grey shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny emerald earrings on each ear.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the west.

Ideals: Athletic, Entrepeneur. Flaws: Shy. Bonds: Rich, Attractive. Occupation: Glassblower

Voice: growls and snarls, animalistic

Attributes [hide]

Thomas Allerton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)13 (+1) 13 (+1)14 (+2)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2800 sp.


Social Check DCs

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