Adelard Stanford, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a white coat over a green low-cut shirt, and a deerstalker hat upon his head. His hair, while still mostly white, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His father took him hunting and taught him how to get in the mind of other creatures. He has never given up on his singing dream.
Motivation: Many goblins want him driven away; and someone believes him a fraud
Ideals: Extrovert, Artistic. Flaws: Selfish. Bonds: Nature, Enemies. Occupation: Apothecary
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Alex Stafford, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is always cut to a buzz. His face is scarred and worn.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a small toy that he constantly fidgets with.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Poor, Military. Occupation: Bricklayer
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp.
Don Badger, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears grey trousers with violet and black striped suspenders. He wears various colorful collared shirts. He has no hair. His thin eyebrows rest above his beady gray eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He is lazy and tries to find solutions quickly.
History: He was born in the east, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality.
Flaws: Ugly, Shy, Lazy. Bonds: Adventurer, Immigrant. Occupation: Crown-heir
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 10 (+0) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Goblin, Auran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Bernard Myerscough, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in a clean brown cloak covering his clean studded leather. His white hair is braided into rings. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is able to fit into much smaller and tighter spaces than normal.
History: Bernard hails from a village terrorized by brigands. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Bernard never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Regain custody of his daughter; and someone believes him a fraud
Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, In love, Family. Occupation: Gardener
Voice: Whispers
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Gunter Hampton, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a red feathered hat and red clothes. His skin is also unnaturally pale. His black hair is still thick. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He is a Lamia in disguise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He wants to meet his childhood hero; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Ugly, Addict, Shy, Insane. Bonds: Criminal record, Adventurer. Occupation: Carpenter
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: Eyepatch with mock eye of sapphire and moonstone (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).
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