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NPC Generator

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Advanced [show]


Bertram Staurheim, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears just a pastel suit. He has done his best to style his auburn hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Bertram was left his father's suit of armor and trained in its use and care. He now travels the world, in search of power and loot.

Motivation: He would like to get married and retire; and he has passion for adventuring and risk

Flaws: Antagonistic, Secretive. Bonds: Military, Adventurer, Has a crush. Occupation: Server

Voice: Booming voice

Attributes [hide]

Bertram Staurheim, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)13 (+1) 17 (+3)15 (+2)
Skills Perception +5, Persuasion +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Randal Addington, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears professional attire. His long chestnut hair is drawn into a two foot long braid. He has several tiny aquamarine earrings on each ear.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a criminal king-pin and mafia family His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Regain custody of his son.

Ideals: Gifted. Bonds: Attractive, Rich, Family, Criminal record. Occupation: Weaver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Randal Addington, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)17 (+3) 8 (-1)13 (+1)
Skills Religion +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Celestial, Druidic, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Peridot (40 gp).


Social Check DCs


Trym Dayton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has shaved his head bald. He wears crescent spectacles with a black brim.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has all his life been fascinated with poetry.

History: He comes from a rich southern family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally

Ideals: Optimist, Artistic. Flaws: Insane. Bonds: Rich. Occupation: Bather

Voice: American accent

Attributes [hide]

Trym Dayton, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)15 (+2) 15 (+2)9 (-1)
Skills Deception +1, History +4
Senses Passive Perception 12
Languages Common, Terran, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp.


Social Check DCs


Everard Huxley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears tan trousers with green and grey striped suspenders. He wears various colorful collared shirts. He has silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Always inclined to offer people food he seems plenty friendly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He served in the navy to pay for his family's outstanding loans. Everard was born on a far western forest where he grew up under the tutelage of his mother, an expert Laborer. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Philantrophist. Bonds: Attractive, Religious, Military, Immigrant. Occupation: Laborer

Voice: Excited and jittery

Attributes [hide]

Everard Huxley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)17 (+3) 6 (-2)5 (-3)
Skills Persuasion -1, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Elven, Infernal, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2700 sp.


Social Check DCs


Trey Reid, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is portly but not overly obese. He has done his best to style his black hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.

History: He was born in the south, but his parents moved at a very young age to the east. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants revenge against brigands; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Enemies. Occupation: Fletcher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Trey Reid, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)16 (+3) 11 (+0)18 (+4)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 10
Languages Common, Auran, Terran, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 400 gp.


Social Check DCs

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