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NPC Generator

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Advanced [show]


Hubert Badger, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is renowned for his bright blue suits and hats. He is bald on top and has large red tufts of hair around his ears. He is baby faced.

Personality: His tongue was cut out and he uses sign language. He is a font of random trivia from the lore and stories he has discovered

History: Born in the north to a Bricklayer, Hubert learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Bricklayer. He became a Bricklayer soon after.

Motivation: Wants to open a new tavern; and to be a cartwright again

Ideals: Athletic, Logical. Flaws: Ugly, Disease. Bonds: Job. Occupation: Bricklayer

Voice: Scandinavian accent

Attributes [hide]

Hubert Badger, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 18 (+4)11 (+0) 18 (+4)7 (-2)
Skills Animal Handling +6, Athletics +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4

Possessions: 23000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Trey Garrick, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his auburn hair in a pixie cut. He wears large thick round spectacles.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Trey was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Trey's father didn't care for him much, and the feeling was mutual. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He doesn't get along with people that don't share his tastes; and he's repulsed by the pc

Ideals: Philantrophist, Impeccable. Flaws: Mundane, Antagonistic, Secretive. Bonds: Attractive. Occupation: Butcher

Voice: Booming voice

Attributes [hide]

Trey Garrick, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)12 (+1) 11 (+0)9 (-1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gomory Tenley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He wears white leather gloves, a white jacket, and tight pants, and his gloved hand is found clutching a nunchaku. His long blonde hair reaches down to his waist. This green eyed southerner is not easily forgotten.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 7 years old his parents immigrated from the south. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was always very intelligent and has formed a secret society of specialists.

Motivation: His religion dominates his actions; and he's looking for his big break

Flaws: Depressed, Secretive. Bonds: Adventurer, Immigrant, Religious. Occupation: Hunter

Voice: Low range voice

Attributes [hide]

Gomory Tenley, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 5 (-3)9 (-1) 14 (+2)13 (+1)
Skills Arcana +1, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 16000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Tim Stanley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears bulky black painted plate armor. His golden hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has all his life been fascinated with dancing.

History: Born in the east to a Weaver, Tim learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is unsatisfied with his job; and to reunite with his old friends

Ideals: Artistic. Flaws: Ugly, Selfish. Bonds: Job, Adventurer. Occupation: Weaver

Voice: Uses sign language

Attributes [hide]

Tim Stanley, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)11 (+0) 9 (-1)10 (+0)
Skills Insight +1, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 31000 sp.


Social Check DCs


Guy Oakley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and dresses like a well dressed Ploughman does. His left hand appears badly burned and disfigured. He keeps his golden hair in a pixie cut. His eyes are violet.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His mother raised him in a mountain cabin. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and he is a bit of a kleptomaniac

Ideals: Gifted. Bonds: Job, Nature, Criminal record. Occupation: Ploughman

Voice: Complex vocabulary, royal

Attributes [hide]

Guy Oakley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)15 (+2) 9 (-1)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Silk rope. 1 Climber’s kit. 1 Silver holy symbol.


Social Check DCs

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