Bertram Vance, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. His golden hair is heavily combed to the left. His eyes are violet and catlike.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born at the edge of vast forest. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He struck the Roofer job and began his own company from there.
Motivation: Expand his business; and obtaining odd cultural human artifacts is his passion
Ideals: Philantrophist. Bonds: Job, Nature, Adventurer. Occupation: Roofer
Voice: Uses sign language
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 7 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Ralf Coombs, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear red pants and tee shirts. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair is long and unkept. He is baby faced.
Personality: Aggressive, abrasive, and angry, Ralf embodies much of what other species detest in the Humans. He is obsessed with a lost civilization.
History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ralf took refuge in the old dungeon and found the beat up glaive and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor, Nature. Occupation: Bookbinder
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
Possessions: 500 gp.
Heward Everleigh, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he has a large tan mantle and cape that has been intricately interwoven into his brown robe. His golden hair is lengthy and is close to two feet long. His fierce gray eyes like to dwell on things.
Personality: He is very quiet and rarely speaks above a whisper. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his mother was called into army service. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He left for the east, certain he would find work there.
Motivation: Further expansion of business; and he wants nothing more than to rejoin the army
Flaws: Shy. Bonds: Military, Criminal record, Immigrant, Job. Occupation: Dyer
Voice: Speaks in third person
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 8 (-1) | 11 (+0) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +2
Possessions: 2200 sp.
Gunter Huckabee, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is typically in his Seamstress uniform. His hair is short and red. His eyes, though not visible through his cowl, are brown.
Personality: He is extraordinarily eccentric. He is used to getting what he wants. In part because he is a meticulous planner.
History: Gunter was raised in a hard working conservative environment. He moved out north to avoid the crime he committed. He has been saving his money to try and buy his brother's freedom.
Motivation: He has decided he is irredeemable; and sabotage a competitor
Ideals: Professionalism. Flaws: Insane. Bonds: Job, Criminal record, Family. Occupation: Seamstress
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. 1 Minor magic item.
Geoffrey Elton, Male Human [Permalink]
Personal [hide]
Description: 5'11" and muscular, this eastern man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is golden and very short. His face is scarred and worn.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with a spirit at a very young age, Geoffrey has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wishes to resurrect an old love; and he is greedy
Ideals: Athletic. Flaws: Ugly, Disease. Bonds: In love, Rich. Occupation: Bather
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2100 sp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Solid gold idol (700 gp). 1 Banded mail. 1 Breastplate. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
